--- id: release title: Release sidebar_label: Release description: Current release artifacts, version matrix, and download instructions for FrikaModFramework. sidebar_position: 30 tags: - release --- # Release ## Release artifacts The following components are built and packaged for Steam Workshop distribution: ### Core Framework | Component | Assembly | Workshop content path | Tags | |-----------|----------|----------------------|------| | FrikaModFramework | `FrikaModdingFramework.dll` | `content/Mods/` | modded, melonloader, framework, fmf | ### FMF Plugins | Plugin | Assembly | Workshop content path | Tags | |--------|----------|----------------------|------| | FFM.Plugin.Multiplayer | `FFM.Plugin.Multiplayer.dll` | `content/FMF/Plugins/` | modded, fmf, plugin | | FFM.Plugin.Sysadmin | `FFM.Plugin.Sysadmin.dll` | `content/FMF/Plugins/` | modded, fmf, plugin | | FFM.Plugin.AssetExporter | `FFM.Plugin.AssetExporter.dll` | `content/FMF/Plugins/` | modded, fmf, plugin | | FFM.Plugin.WebUIBridge | `FFM.Plugin.WebUIBridge.dll` | `content/FMF/Plugins/` | modded, fmf, plugin | | FFM.Plugin.PlayerModels | `FFM.Plugin.PlayerModels.dll` | `content/FMF/Plugins/` | modded, fmf, plugin | ### Gameplay Mods | Mod | Assembly | Workshop content path | Tags | |-----|----------|----------------------|------| | FMF.ConsoleInputGuard | `FMF.ConsoleInputGuard.dll` | `content/Mods/` | modded, melonloader, mod | | FMF.GregifyEmployees | `FMF.GregifyEmployees.dll` | `content/Mods/` | modded, melonloader, mod | | FMF.HexLabelMod | `FMF.HexLabelMod.dll` | `content/Mods/` | modded, melonloader, mod | | FMF.JoniMLCompatMod | `FMF.JoniMLCompatMod.dll` | `content/Mods/` | modded, melonloader, mod | ### Gregtools Modmanager (GregModManager) | Version | Component | Target | Description | |---------|-----------|--------|-------------| | **1.0** | Gregtools Modmanager | `net9.0-windows` (win10-x64), self-contained | Steam Workshop client + Mod Store + Mod Manager. No .NET runtime required. See [GregTools 1.0 Modmanager release](/wiki/releases/tools/gregtools-modmanager-1.0-release). | ## Installation for end users ### Quick start 1. Install **MelonLoader** (IL2CPP) for Data Center. 2. Start the game once, then close it. 3. Subscribe to mods via the **GregModManager** Mod Store or the [Steam Workshop](https://steamcommunity.com/app/4170200/workshop/). 4. Start the game. ### Manual installation 1. Download the DLL from the Workshop or a release. 2. Framework: place `FrikaModdingFramework.dll` in `/Mods/`. 3. Plugins: place `FFM.Plugin.*.dll` in `/FMF/Plugins/`. 4. Mods: place `FMF.*.dll` in `/Mods/`. 5. Start the game and check `MelonLoader/Latest.log`. ## Game directory structure ```text Data Center/ ├── Mods/ │ ├── FrikaModdingFramework.dll │ ├── FMF.ConsoleInputGuard.dll │ ├── FMF.GregifyEmployees.dll │ ├── FMF.HexLabelMod.dll │ └── FMF.JoniMLCompatMod.dll ├── FMF/ │ └── Plugins/ │ ├── FFM.Plugin.Multiplayer.dll │ ├── FFM.Plugin.Sysadmin.dll │ ├── FFM.Plugin.AssetExporter.dll │ ├── FFM.Plugin.WebUIBridge.dll │ └── FFM.Plugin.PlayerModels.dll ├── MelonLoader/ │ └── Latest.log ├── UserData/ │ └── ModCfg/ └── workshop/ ├── FrikaModFramework/ │ ├── content/Mods/FrikaModdingFramework.dll │ └── metadata.json ├── FFM.Plugin.Multiplayer/ │ ├── content/FMF/Plugins/FFM.Plugin.Multiplayer.dll │ └── metadata.json ├── Gregtools Modmanager/ │ ├── content/ (self-contained WorkshopUploader.exe + dependencies) │ └── metadata.json └── ... (one folder per component) ``` ## Build and deploy (contributors) ```bash # Build everything and package into Workshop folders pwsh -File scripts/Deploy-Release-ToWorkshop.ps1 # Deploy to game Mods/ and FMF/Plugins/ for local testing pwsh -File scripts/Deploy-Release-ToDataCenter.ps1 ``` See also: [Contributor Guide](./contributor-workshop) ## Compatibility | Component | Requires | |-----------|----------| | All mods/plugins | Data Center (Steam App 4170200) | | All mods/plugins | MelonLoader (IL2CPP, stable) | | FMF Plugins | FrikaModdingFramework.dll in Mods/ | | Gregtools Modmanager | Windows 10 1809+ (self-contained, no runtime install needed) |