--- title: Standalone Plugins & Mods sidebar_label: Overview --- This section contains the first-party standalone modules currently maintained in this repository. ## Classification - **Plugins** extend the framework runtime capabilities. - **Mods** extend the game behavior/content by using framework and plugin capabilities. ## Loading path - **MelonLoader mods** load from `{GameRoot}/Mods/` (standard MelonLoader behavior). - **FMF framework plugins** (`FFM.Plugin.*`) are deployed under `{GameRoot}/FMF/Plugins/`; MelonLoader does not scan that folder by default — see [Game folder layout](/wiki/topics/meta/game-folder-layout). - Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise. ## Standalone Plugins - [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter.md) - [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer.md) - [FFM.Plugin.PlayerModels](./ffm-plugin-player-models.md) - [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin.md) - [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge.md) ## Standalone Mods - [FMF.ConsoleInputGuard](./fmf-console-input-guard.md) - [FMF.GregifyEmployees](./fmf-gregify-employees.md) - [FMF.HexLabelMod](./fmf-hex-label-mod.md) - [FMF.LangCompatBridge](./fmf-lang-compat-bridge.md) - [FMF.UIReplacementMod](./fmf-ui-replacement-mod.md) ## Additional context - [`Standalone Mods` wiki page](/wiki/wiki-import/StandaloneMods)