docs: update references from FrikaMF to gregCore throughout documentation

Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
This commit is contained in:
Marvin
2026-04-10 18:28:55 +02:00
parent 658e3db2a4
commit fcac837bd9
25 changed files with 107 additions and 73 deletions

View File

@@ -10,7 +10,7 @@ The **gregFramework** folder groups several repositories (split layout). Use thi
| Area | Folder | Role |
|------|--------|------|
| **Framework core** | `gregCore/` | MelonLoader host: **`gregCore/FrikaMF.sln`** / **`gregCore/framework/FrikaMF.csproj`**, templates, **`gregCore/mcp-server/`**, optional `gregCore/plugins/` mirrors |
| **Framework core** | `gregCore/` | MelonLoader host: **`gregCore/gregCore.sln`** / **`gregCore/framework/gregCore.csproj`** → runtime **`gregCore.dll`**; **`framework/ModLoader/LanguageBridges/`** (incl. **`LuaModules/`** for Lua `greg.*`); templates, **`gregCore/mcp-server/`**, optional `gregCore/plugins/` mirrors |
| **Gameplay mods** | `gregMod.<Name>/` | Standalone mods (`FMF.*`) — **directly under `gregFramework/`** (the `gregMods/` umbrella is deprecated) |
| **Framework plugins** | `gregExt.<Name>/` | FFM plugins (`FFM.Plugin.*`) — **directly under `gregFramework/`** (the `gregExtensions/` umbrella is deprecated) |
| **GregModManager (MAUI)** | `gregModmanager/` | **Gregtools Modmanager** — UI for managing mods/plugins; `WorkshopUploader.csproj`, **`WorkshopUploader.exe`**. See [Architecture principles](/wiki/meta/system-architecture-principles). |
@@ -23,6 +23,8 @@ The **gregFramework** folder groups several repositories (split layout). Use thi
| **Examples** | `exGregFramework/` | Example / bootstrap layout |
| **Helper** | `siblingRepos/` | Scripts to clone related repos |
**Rust / native FFI:** implementiert im **Framework-Core** (`gregCore/framework/src/ModLoader/FfiBridge.cs`, zusammen mit `Core.cs`).
**Rust / native FFI:** implementiert im **Framework-Core** (`gregCore/framework/ModLoader/FfiBridge.cs`, zusammen mit `Core.cs`).
**Lua script mods (in-game):** nach Build/Install unter **`Data Center/Mods/ScriptMods/lua/`** (Modulordner mit `.lua`-Dateien; siehe [Language Bridges README](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/ModLoader/LanguageBridges/README.md)).
**Detailed inventory** (paths, `.csproj`, hooks): [Repository inventory](../contributors/repo-inventory).