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docs: update references from FrikaMF to gregCore throughout documentation
Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
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@@ -98,7 +98,7 @@ If anything is missing, follow the instructions shown.
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### Mod does not load in-game
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- Check `MelonLoader/Latest.log` in the game directory.
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- Ensure `FrikaModdingFramework.dll` is in `<game>/Mods/`.
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- Ensure `gregCore.dll` is in `<game>/Mods/`.
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- Verify the mod DLL is also in `<game>/Mods/` or `<game>/FMF/Plugins/`.
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### Subscription does not appear
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@@ -6,13 +6,13 @@ slug: /audiences/newbies
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## Goal
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Get FrikaMF running safely and understand the minimum concepts.
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Get gregCore running safely and understand the minimum concepts.
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## Start here
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1. Install MelonLoader and run the game once.
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2. Copy `FrikaModdingFramework.dll` into `Data Center/Mods`.
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3. Add the mod that depends on FrikaMF.
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2. Copy `gregCore.dll` into `Data Center/Mods`.
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3. Add the mod that depends on gregCore.
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4. Check `MelonLoader/Latest.log`.
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## Read next
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