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docs: update references from FrikaMF to gregCore throughout documentation
Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
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@@ -26,7 +26,7 @@ Paths are relative to the **`gregFramework/`** workspace root (split repos clone
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| Path | Purpose |
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|------|---------|
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| `gregCore/framework/FrikaMF.csproj` (via `gregCore/FrikaMF.sln`) | Core MelonLoader framework DLL |
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| `gregCore/framework/gregCore.csproj` (via `gregCore/gregCore.sln`) | Core MelonLoader framework DLL |
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| `gregExt.*/` | FFM framework plugins (`FFM.Plugin.*` assemblies — one repo per plugin) |
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| `gregMod.*/` | Standalone gameplay mods (`FMF.*` assemblies) |
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| `gregModmanager/WorkshopUploader.csproj` | GregModManager MAUI app |
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@@ -38,7 +38,7 @@ Paths are relative to the **`gregFramework/`** workspace root (split repos clone
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### Build everything (solution)
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```bash
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dotnet build gregCore/FrikaMF.sln -c Release
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dotnet build gregCore/gregCore.sln -c Release
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```
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### Build standalone mods (per split repo)
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@@ -65,7 +65,7 @@ Each mod/plugin gets its own folder under `<GameRoot>/workshop/`:
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├── FrikaModFramework/
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│ ├── content/
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│ │ └── Mods/
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│ │ └── FrikaModdingFramework.dll
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│ │ └── gregCore.dll
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│ ├── metadata.json
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│ └── preview.png
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├── FFM.Plugin.Multiplayer/
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