docs: update references from FrikaMF to gregCore throughout documentation

Revised multiple documentation files to replace instances of "FrikaMF" with "gregCore," reflecting the updated naming conventions and project structure. This change enhances consistency and clarity across the documentation, ensuring that users and contributors have accurate information regarding the framework and its components.
This commit is contained in:
Marvin
2026-04-10 18:28:55 +02:00
parent 658e3db2a4
commit fcac837bd9
25 changed files with 107 additions and 73 deletions

View File

@@ -26,7 +26,7 @@ Paths are relative to the **`gregFramework/`** workspace root (split repos clone
| Path | Purpose |
|------|---------|
| `gregCore/framework/FrikaMF.csproj` (via `gregCore/FrikaMF.sln`) | Core MelonLoader framework DLL |
| `gregCore/framework/gregCore.csproj` (via `gregCore/gregCore.sln`) | Core MelonLoader framework DLL |
| `gregExt.*/` | FFM framework plugins (`FFM.Plugin.*` assemblies — one repo per plugin) |
| `gregMod.*/` | Standalone gameplay mods (`FMF.*` assemblies) |
| `gregModmanager/WorkshopUploader.csproj` | GregModManager MAUI app |
@@ -38,7 +38,7 @@ Paths are relative to the **`gregFramework/`** workspace root (split repos clone
### Build everything (solution)
```bash
dotnet build gregCore/FrikaMF.sln -c Release
dotnet build gregCore/gregCore.sln -c Release
```
### Build standalone mods (per split repo)
@@ -65,7 +65,7 @@ Each mod/plugin gets its own folder under `<GameRoot>/workshop/`:
├── FrikaModFramework/
│ ├── content/
│ │ └── Mods/
│ │ └── FrikaModdingFramework.dll
│ │ └── gregCore.dll
│ ├── metadata.json
│ └── preview.png
├── FFM.Plugin.Multiplayer/

View File

@@ -18,7 +18,7 @@ The following components are built and packaged for Steam Workshop distribution:
| Component | Assembly | Workshop content path | Tags |
|-----------|----------|----------------------|------|
| FrikaModFramework | `FrikaModdingFramework.dll` | `content/Mods/` | modded, melonloader, framework, fmf |
| FrikaModFramework | `gregCore.dll` | `content/Mods/` | modded, melonloader, framework, fmf |
### FMF Plugins
@@ -57,7 +57,7 @@ The following components are built and packaged for Steam Workshop distribution:
### Manual installation
1. Download the DLL from the Workshop or a release.
2. Framework: place `FrikaModdingFramework.dll` in `<Data Center>/Mods/`.
2. Framework: place `gregCore.dll` in `<Data Center>/Mods/`.
3. Plugins: place `FFM.Plugin.*.dll` in `<Data Center>/FMF/Plugins/`.
4. Mods: place `FMF.*.dll` in `<Data Center>/Mods/`.
5. Start the game and check `MelonLoader/Latest.log`.
@@ -67,7 +67,7 @@ The following components are built and packaged for Steam Workshop distribution:
```text
Data Center/
├── Mods/
│ ├── FrikaModdingFramework.dll
│ ├── gregCore.dll
│ ├── FMF.ConsoleInputGuard.dll
│ ├── FMF.GregifyEmployees.dll
│ ├── FMF.HexLabelMod.dll
@@ -85,7 +85,7 @@ Data Center/
│ └── ModCfg/
└── workshop/
├── FrikaModFramework/
│ ├── content/Mods/FrikaModdingFramework.dll
│ ├── content/Mods/gregCore.dll
│ └── metadata.json
├── FFM.Plugin.Multiplayer/
│ ├── content/FMF/Plugins/FFM.Plugin.Multiplayer.dll
@@ -114,5 +114,5 @@ See also: [Contributor Guide](./contributor-workshop)
|-----------|----------|
| All mods/plugins | Data Center (Steam App 4170200) |
| All mods/plugins | MelonLoader (IL2CPP, stable) |
| FMF Plugins | FrikaModdingFramework.dll in Mods/ |
| FMF Plugins | gregCore.dll in Mods/ |
| Gregtools Modmanager | Windows 10 1809+ (self-contained, no runtime install needed) |