refactor: update project branding and structure for gregFramework

- Changed project title and tagline in docusaurus.config.js to reflect the new branding.
- Updated package.json and package-lock.json to rename the project to gregwiki-docs-site.
- Adjusted sidebar and documentation files to align with the new project structure and naming conventions.
- Enhanced documentation content for clarity and consistency across various sections.
- Added Prettier as a development dependency for code formatting.

This commit aligns the project with the new branding and improves overall documentation quality.
This commit is contained in:
Marvin
2026-04-10 01:20:22 +02:00
parent 31cd24b462
commit ea92a0baf8
295 changed files with 835 additions and 34708 deletions

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---
title: Letter to WASEKU EN
description: Open technical letter to the game developer about FrikaMF scope, safety posture, and cooperation.
sidebar_position: 160
tags:
- audience:gamedev
---
## Letter to WASEKU (Data Center)
FrikaMF is an **unofficial**, community-driven interoperability framework for `Data Center` modding.
## Intent
- Improve player experience in offline/singleplayer modding contexts.
- Reduce fragile ad-hoc patches via shared interfaces.
- Keep behavior transparent and documented.
## Explicit non-goals
- No anti-cheat bypass objective.
- No exploit tooling for competitive advantage.
## Legal interoperability context
- EU Software Directive Art. 6
- German UrhG § 69e
## Cooperation offer
We are open to discussing stable modding surfaces or future official API opportunities.
## Contact
- `https://github.com/mleem97/gregFramework`
## Technical sample
### 🦀 Rust
```rust
#[no_mangle]
pub extern "C" fn mod_on_scene_loaded(_scene: *const i8) {}
```
### 🔷 C\#
```csharp
using MelonLoader;
public sealed class SceneObserver : MelonMod
{
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
LoggerInstance.Msg($"Scene: {sceneName}");
}
}
```