mirror of
https://github.com/mleem97/gregWiki.git
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refactor: update project branding and structure for gregFramework
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
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---
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title: Letter to WASEKU EN
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description: Open technical letter to the game developer about FrikaMF scope, safety posture, and cooperation.
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sidebar_position: 160
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tags:
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- audience:gamedev
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---
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## Letter to WASEKU (Data Center)
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FrikaMF is an **unofficial**, community-driven interoperability framework for `Data Center` modding.
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## Intent
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- Improve player experience in offline/singleplayer modding contexts.
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- Reduce fragile ad-hoc patches via shared interfaces.
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- Keep behavior transparent and documented.
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## Explicit non-goals
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- No anti-cheat bypass objective.
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- No exploit tooling for competitive advantage.
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## Legal interoperability context
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- EU Software Directive Art. 6
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- German UrhG § 69e
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## Cooperation offer
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We are open to discussing stable modding surfaces or future official API opportunities.
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## Contact
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- `https://github.com/mleem97/gregFramework`
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## Technical sample
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### 🦀 Rust
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```rust
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#[no_mangle]
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pub extern "C" fn mod_on_scene_loaded(_scene: *const i8) {}
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```
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### 🔷 C\#
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```csharp
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using MelonLoader;
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public sealed class SceneObserver : MelonMod
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{
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public override void OnSceneWasLoaded(int buildIndex, string sceneName)
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{
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LoggerInstance.Msg($"Scene: {sceneName}");
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}
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}
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```
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