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refactor: update project branding and structure for gregFramework
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
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---
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title: Known Incompatibilities EN
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description: Known breakages after game updates and recommended mitigation steps.
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sidebar_position: 190
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tags:
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- audience:enduser
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- audience:moddev
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- audience:contributor
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- audience:sponsor
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- audience:gamedev
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---
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## Known Incompatibilities
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Game updates may change signatures and hook points, breaking framework-level patches.
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## Common symptoms
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- `MissingMethodException`
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- `TypeLoadException`
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- Harmony patch not firing
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- Runtime regressions in modded flows
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## Immediate checks
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1. Capture `MelonLoader/Latest.log`.
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2. Confirm game/framework/mod versions.
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3. Review [`HOOKS.md`](/wiki/legacy/wiki-import/HOOKS) and compatibility notes.
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## Compatibility matrix template
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| Game Version | FrikaMF Version | Status | Notes |
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| :--- | :--- | :--- | :--- |
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| TBD | TBD | Unverified | Update after smoke validation |
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## Example diagnostics
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### 🦀 Rust
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```rust
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#[no_mangle]
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pub extern "C" fn mod_on_scene_loaded(scene_name: *const i8) {
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if scene_name.is_null() {
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return;
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}
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}
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```
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### 🔷 C\#
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```csharp
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public override void OnSceneWasLoaded(int buildIndex, string sceneName)
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{
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LoggerInstance.Msg($"Scene={sceneName}, Build={buildIndex}");
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}
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```
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