refactor: update project branding and structure for gregFramework

- Changed project title and tagline in docusaurus.config.js to reflect the new branding.
- Updated package.json and package-lock.json to rename the project to gregwiki-docs-site.
- Adjusted sidebar and documentation files to align with the new project structure and naming conventions.
- Enhanced documentation content for clarity and consistency across various sections.
- Added Prettier as a development dependency for code formatting.

This commit aligns the project with the new branding and improves overall documentation quality.
This commit is contained in:
Marvin
2026-04-10 01:20:22 +02:00
parent 31cd24b462
commit ea92a0baf8
295 changed files with 835 additions and 34708 deletions

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---
title: Known Incompatibilities EN
description: Known breakages after game updates and recommended mitigation steps.
sidebar_position: 190
tags:
- audience:enduser
- audience:moddev
- audience:contributor
- audience:sponsor
- audience:gamedev
---
## Known Incompatibilities
Game updates may change signatures and hook points, breaking framework-level patches.
## Common symptoms
- `MissingMethodException`
- `TypeLoadException`
- Harmony patch not firing
- Runtime regressions in modded flows
## Immediate checks
1. Capture `MelonLoader/Latest.log`.
2. Confirm game/framework/mod versions.
3. Review [`HOOKS.md`](/wiki/legacy/wiki-import/HOOKS) and compatibility notes.
## Compatibility matrix template
| Game Version | FrikaMF Version | Status | Notes |
| :--- | :--- | :--- | :--- |
| TBD | TBD | Unverified | Update after smoke validation |
## Example diagnostics
### 🦀 Rust
```rust
#[no_mangle]
pub extern "C" fn mod_on_scene_loaded(scene_name: *const i8) {
if scene_name.is_null() {
return;
}
}
```
### 🔷 C\#
```csharp
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
LoggerInstance.Msg($"Scene={sceneName}, Build={buildIndex}");
}
```