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refactor: update project branding and structure for gregFramework
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
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@@ -6,12 +6,13 @@ description: "Split-Repo-Workspace: gregFramework-Layout, Core bauen und wo die
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Die Struktur ist **Multi-Repo** mit `gregFramework/` als lokalem Wrapper-Ordner. Darin liegen die eigenständigen Repositories, z. B.:
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- `gregCore/` (Core SDK, inkl. `FrikaMF-StandaloneRepo/`)
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- `gregCore/` — **Framework-Kern** (`FrikaMF-StandaloneRepo/`): Übersetzung, Hooks, Harmony-/Event-Laufzeit, Templates, Bridges und übrige Kernfunktionen
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- `gregMods/` (einzelne Mod-Repos)
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- `gregExtensions/` (einzelne Extension-Repos)
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- `gregWiki/` (Dokumentation)
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- `gregStore/` (**Gregweb**, privates Repository — Modstore Web + Infra; Next.js unter `web/`)
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`DataCenter-RustBridge` wird in den Core integriert und liegt unter:
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Das Upstream-Projekt **DataCenter-RustBridge** wird in den Core integriert und liegt unter:
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- `gregCore/FrikaMF-StandaloneRepo/bridges/gregSta.RustBridge/`
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@@ -23,6 +24,10 @@ dotnet build gregCore/FrikaMF-StandaloneRepo/FrikaMF.sln -c Release
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Alternativ in der IDE: `gregCore/FrikaMF-StandaloneRepo/FrikaMF.sln` öffnen.
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## Sprache (Mods / Plugins / Extensions)
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**Pflicht:** Gameplay- und Integrationslogik für Mods, MelonLoader-Plugins und Extensions ausschließlich in **C#**. Siehe [Modding-Sprache (nur C#)](/wiki/reference/modding-language-requirement).
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## Hook-Naming
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- **Zielkonvention:** `FMF.<DOMAIN>.<Event>` (siehe [`CONTRIBUTING.md`](https://github.com/mleem97/gregFramework/blob/master/CONTRIBUTING.md)).
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