mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
refactor: update project branding and structure for gregFramework
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
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@@ -1,15 +0,0 @@
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---
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title: FFM.Plugin.AssetExporter
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sidebar_label: FFM.Plugin.AssetExporter
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---
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`StandaloneMods/FFM.Plugin.AssetExporter`
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## Purpose
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Provides export-focused tooling for asset-related workflows.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.AssetExporter`
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- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)
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---
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title: FFM.Plugin.Multiplayer
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sidebar_label: FFM.Plugin.Multiplayer
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---
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`StandaloneMods/FFM.Plugin.Multiplayer`
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## Purpose
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Contains standalone multiplayer-oriented plugin functionality.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.Multiplayer`
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- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)
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---
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title: FFM.Plugin.PlayerModels
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sidebar_label: FFM.Plugin.PlayerModels
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---
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`StandaloneMods/FFM.Plugin.PlayerModels`
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## Purpose
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Hosts standalone player-model specific behavior and integration.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.PlayerModels`
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- Debug docs: [`Mod Developer Debug`](/wiki/wiki-import/Mod-Developer-Debug)
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---
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title: FFM.Plugin.Sysadmin
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sidebar_label: FFM.Plugin.Sysadmin
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---
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`StandaloneMods/FFM.Plugin.Sysadmin`
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## Purpose
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Contains system-administration oriented standalone plugin features.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.Sysadmin`
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- Framework context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)
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---
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title: FFM.Plugin.WebUIBridge
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sidebar_label: FFM.Plugin.WebUIBridge
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---
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`StandaloneMods/FFM.Plugin.WebUIBridge`
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## Purpose
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Focuses on standalone web UI bridge integration flows.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.WebUIBridge`
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- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/wiki-import/Web-UI-Bridge)
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---
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title: FMF.ConsoleInputGuard
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sidebar_label: FMF.ConsoleInputGuard
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---
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`StandaloneMods/FMF.ConsoleInputGuard`
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## Purpose
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Provides guardrails around console input handling.
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## Sources
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- Module path: `StandaloneMods/FMF.ConsoleInputGuard`
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- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)
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---
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title: FMF.GregifyEmployees
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sidebar_label: FMF.GregifyEmployees
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---
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`StandaloneMods/FMF.GregifyEmployees`
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## Purpose
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Contains standalone custom employee-related gameplay behavior.
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## Sources
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- Module path: `StandaloneMods/FMF.GregifyEmployees`
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- HR context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)
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---
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title: Standalone Plugins & Mods
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sidebar_label: Overview
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---
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This section contains the first-party standalone modules currently maintained in this repository.
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## Classification
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- **Plugins** extend the framework runtime capabilities.
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- **Mods** extend the game behavior/content by using framework and plugin capabilities.
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## Loading path
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- **MelonLoader mods** load from `{GameRoot}/Mods/` (standard MelonLoader behavior).
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- **FMF framework plugins** (`FFM.Plugin.*`) are deployed under `{GameRoot}/FMF/Plugins/`; MelonLoader does not scan that folder by default — see [Game folder layout](/wiki/topics/meta/game-folder-layout).
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- Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise.
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## Standalone Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter.md)
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- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer.md)
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- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models.md)
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- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin.md)
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- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge.md)
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## Standalone Mods
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard.md)
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- [FMF.GregifyEmployees](./fmf-gregify-employees.md)
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- [FMF.HexLabelMod](./fmf-hex-label-mod.md)
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- [FMF.LangCompatBridge](./fmf-lang-compat-bridge.md)
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- [FMF.UIReplacementMod](./fmf-ui-replacement-mod.md)
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## Additional context
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- [`Standalone Mods` wiki page](/wiki/wiki-import/StandaloneMods)
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@@ -3,6 +3,8 @@ title: Framework
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sidebar_label: Framework
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---
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**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
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The core `FrikaMF` runtime provides:
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- Harmony patch integration for gameplay hooks
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docs/mods/index.md
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docs/mods/index.md
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---
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title: Gameplay mods (FMF)
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sidebar_label: Mods overview
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description: Standalone MelonLoader gameplay mods (FMF.*) — separate from FFM framework plugins.
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---
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# Gameplay mods
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These pages document **gameplay mods** (`FMF.*` assemblies), hosted under `gregMods/` in the workspace. They are **not** the same as [FFM plugins](../plugins/index), which extend the framework inside the game process.
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## Mods
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
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- [FMF.GregifyEmployees](./fmf-gregify-employees)
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- [FMF.HexLabelMod](./fmf-hex-label-mod)
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- [FMF.LangCompatBridge](./fmf-lang-compat-bridge)
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- [FMF.UIReplacementMod](./fmf-ui-replacement-mod)
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## See also
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- [Framework](./framework) — FMF runtime & plugin host
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- [Releases](../releases/index) — versioned release notes
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@@ -1,14 +0,0 @@
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---
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title: Mods Wiki
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sidebar_label: Mods Overview
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---
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This section contains gameplay mod wiki pages, separated from plugins.
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## Mod Projects
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
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- [FMF.GregifyEmployees](./fmf-gregify-employees)
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- [FMF.HexLabelMod](../extensions/fmf-hex-label-mod)
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- [FMF.LangCompatBridge](../extensions/fmf-lang-compat-bridge)
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- [FMF.UIReplacementMod](../extensions/fmf-ui-replacement-mod)
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---
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title: FMF.HexLabelMod
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sidebar_label: FMF.HexLabelMod
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description: Hex label display mod for Data Center — overlays cable spinner and rack color hex labels in-world.
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---
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## Description
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Overlays cable spinner and rack color hex labels directly in-world so you can identify cable and rack colors at a glance without opening any menu.
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## Steamworks Metadata
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| Field | Value |
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|-------|-------|
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| **Assembly** | `FMF.HexLabelMod.dll` |
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| **Version** | `00.01.0009` |
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| **Author** | mleem97 |
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| **Game** | Waseku — Data Center (App 4170200) |
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| **Workshop Tags** | `modded`, `melonloader`, `mod` |
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| **Workshop Content Path** | `content/Mods/` |
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| **Needs FMF** | No (standalone MelonLoader mod) |
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## Wiki Group
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- Category: Mod
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- Primary Language: C#
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- Project Path: `mods/FMF.Mod.HexLabelMod`
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## Installation
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Drop `FMF.HexLabelMod.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
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## Release
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- [Open Release Page](/wiki/releases/mods/fmf-hex-label-mod-release)
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