refactor: update project branding and structure for gregFramework

- Changed project title and tagline in docusaurus.config.js to reflect the new branding.
- Updated package.json and package-lock.json to rename the project to gregwiki-docs-site.
- Adjusted sidebar and documentation files to align with the new project structure and naming conventions.
- Enhanced documentation content for clarity and consistency across various sections.
- Added Prettier as a development dependency for code formatting.

This commit aligns the project with the new branding and improves overall documentation quality.
This commit is contained in:
Marvin
2026-04-10 01:20:22 +02:00
parent 31cd24b462
commit ea92a0baf8
295 changed files with 835 additions and 34708 deletions

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---
title: FFM.Plugin.AssetExporter
sidebar_label: FFM.Plugin.AssetExporter
---
`StandaloneMods/FFM.Plugin.AssetExporter`
## Purpose
Provides export-focused tooling for asset-related workflows.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.AssetExporter`
- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)

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---
title: FFM.Plugin.Multiplayer
sidebar_label: FFM.Plugin.Multiplayer
---
`StandaloneMods/FFM.Plugin.Multiplayer`
## Purpose
Contains standalone multiplayer-oriented plugin functionality.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.Multiplayer`
- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)

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---
title: FFM.Plugin.PlayerModels
sidebar_label: FFM.Plugin.PlayerModels
---
`StandaloneMods/FFM.Plugin.PlayerModels`
## Purpose
Hosts standalone player-model specific behavior and integration.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.PlayerModels`
- Debug docs: [`Mod Developer Debug`](/wiki/wiki-import/Mod-Developer-Debug)

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---
title: FFM.Plugin.Sysadmin
sidebar_label: FFM.Plugin.Sysadmin
---
`StandaloneMods/FFM.Plugin.Sysadmin`
## Purpose
Contains system-administration oriented standalone plugin features.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.Sysadmin`
- Framework context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)

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---
title: FFM.Plugin.WebUIBridge
sidebar_label: FFM.Plugin.WebUIBridge
---
`StandaloneMods/FFM.Plugin.WebUIBridge`
## Purpose
Focuses on standalone web UI bridge integration flows.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.WebUIBridge`
- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/wiki-import/Web-UI-Bridge)

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---
title: FMF.ConsoleInputGuard
sidebar_label: FMF.ConsoleInputGuard
---
`StandaloneMods/FMF.ConsoleInputGuard`
## Purpose
Provides guardrails around console input handling.
## Sources
- Module path: `StandaloneMods/FMF.ConsoleInputGuard`
- Overview: [`Standalone Mods`](/wiki/wiki-import/StandaloneMods)

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---
title: FMF.GregifyEmployees
sidebar_label: FMF.GregifyEmployees
---
`StandaloneMods/FMF.GregifyEmployees`
## Purpose
Contains standalone custom employee-related gameplay behavior.
## Sources
- Module path: `StandaloneMods/FMF.GregifyEmployees`
- HR context: [`Framework Features & Use Cases`](/wiki/wiki-import/Framework-Features-Use-Cases)

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---
title: Standalone Plugins & Mods
sidebar_label: Overview
---
This section contains the first-party standalone modules currently maintained in this repository.
## Classification
- **Plugins** extend the framework runtime capabilities.
- **Mods** extend the game behavior/content by using framework and plugin capabilities.
## Loading path
- **MelonLoader mods** load from `{GameRoot}/Mods/` (standard MelonLoader behavior).
- **FMF framework plugins** (`FFM.Plugin.*`) are deployed under `{GameRoot}/FMF/Plugins/`; MelonLoader does not scan that folder by default — see [Game folder layout](/wiki/topics/meta/game-folder-layout).
- Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise.
## Standalone Plugins
- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter.md)
- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer.md)
- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models.md)
- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin.md)
- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge.md)
## Standalone Mods
- [FMF.ConsoleInputGuard](./fmf-console-input-guard.md)
- [FMF.GregifyEmployees](./fmf-gregify-employees.md)
- [FMF.HexLabelMod](./fmf-hex-label-mod.md)
- [FMF.LangCompatBridge](./fmf-lang-compat-bridge.md)
- [FMF.UIReplacementMod](./fmf-ui-replacement-mod.md)
## Additional context
- [`Standalone Mods` wiki page](/wiki/wiki-import/StandaloneMods)

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sidebar_label: Framework
---
**Language:** mod, plugin, and extension **logic must be written in C#** — see [Modding language (C# only)](/wiki/reference/modding-language-requirement).
The core `FrikaMF` runtime provides:
- Harmony patch integration for gameplay hooks

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docs/mods/index.md Normal file
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---
title: Gameplay mods (FMF)
sidebar_label: Mods overview
description: Standalone MelonLoader gameplay mods (FMF.*) — separate from FFM framework plugins.
---
# Gameplay mods
These pages document **gameplay mods** (`FMF.*` assemblies), hosted under `gregMods/` in the workspace. They are **not** the same as [FFM plugins](../plugins/index), which extend the framework inside the game process.
## Mods
- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
- [FMF.GregifyEmployees](./fmf-gregify-employees)
- [FMF.HexLabelMod](./fmf-hex-label-mod)
- [FMF.LangCompatBridge](./fmf-lang-compat-bridge)
- [FMF.UIReplacementMod](./fmf-ui-replacement-mod)
## See also
- [Framework](./framework) — FMF runtime & plugin host
- [Releases](../releases/index) — versioned release notes

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---
title: Mods Wiki
sidebar_label: Mods Overview
---
This section contains gameplay mod wiki pages, separated from plugins.
## Mod Projects
- [FMF.ConsoleInputGuard](./fmf-console-input-guard)
- [FMF.GregifyEmployees](./fmf-gregify-employees)
- [FMF.HexLabelMod](../extensions/fmf-hex-label-mod)
- [FMF.LangCompatBridge](../extensions/fmf-lang-compat-bridge)
- [FMF.UIReplacementMod](../extensions/fmf-ui-replacement-mod)

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---
title: FMF.HexLabelMod
sidebar_label: FMF.HexLabelMod
description: Hex label display mod for Data Center — overlays cable spinner and rack color hex labels in-world.
---
## Description
Overlays cable spinner and rack color hex labels directly in-world so you can identify cable and rack colors at a glance without opening any menu.
## Steamworks Metadata
| Field | Value |
|-------|-------|
| **Assembly** | `FMF.HexLabelMod.dll` |
| **Version** | `00.01.0009` |
| **Author** | mleem97 |
| **Game** | Waseku — Data Center (App 4170200) |
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
| **Workshop Content Path** | `content/Mods/` |
| **Needs FMF** | No (standalone MelonLoader mod) |
## Wiki Group
- Category: Mod
- Primary Language: C#
- Project Path: `mods/FMF.Mod.HexLabelMod`
## Installation
Drop `FMF.HexLabelMod.dll` into `<Data Center>/Mods/`. Requires [MelonLoader](https://melonwiki.xyz/) (IL2CPP).
## Release
- [Open Release Page](/wiki/releases/mods/fmf-hex-label-mod-release)