mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
refactor: update project branding and structure for gregFramework
- Changed project title and tagline in docusaurus.config.js to reflect the new branding. - Updated package.json and package-lock.json to rename the project to gregwiki-docs-site. - Adjusted sidebar and documentation files to align with the new project structure and naming conventions. - Enhanced documentation content for clarity and consistency across various sections. - Added Prettier as a development dependency for code formatting. This commit aligns the project with the new branding and improves overall documentation quality.
This commit is contained in:
30
docs/guides/players/audiences-overview.md
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30
docs/guides/players/audiences-overview.md
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---
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id: audiences-overview
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title: By audience
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sidebar_label: By audience
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description: Vier Rollen — Spieler, Moddevs, Contributor, Sponsoren — plus Erfahrungsstufen (Newbies bis Pros).
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---
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# By audience
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Die Dokumentation richtet sich an **vier Hauptrollen** (und an Erfahrungsstufen darunter). Wähle, was zu dir passt — die Sprache der meisten Seiten ist **Englisch**, mit deutschsprachigen Importen unter `legacy/wiki-import/` wo vorhanden.
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## Die vier Rollen
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| Rolle | Für wen? | Einstieg |
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|--------|----------|----------|
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| **Spieler** (End users) | Installation, Mods nutzen, Troubleshooting, FAQ | [End users (hub)](./overview) → [End user wiki](/wiki/legacy/wiki-import/EndUser/), [Data center FAQ](/wiki/legacy/wiki-import/DataCenterFAQ/) |
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| **Mod-Entwickler** (Mod developers) | Mods bauen, Hooks, Konfiguration, Debug | [Mod developers (hub)](../mod-developers/overview) → [ModDevs wiki](/wiki/legacy/wiki-import/ModDevs/), [Framework](/wiki/mods/framework) |
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| **Contributor** (Repo & Framework) | PRs, Doku, Plugins, CI, Design | [Contributors (workflow)](../contributors/topics-overview) → [Contributors wiki](/wiki/legacy/wiki-import/Contributors/), [Repo inventory](/wiki/contributors/repo-inventory) |
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| **Sponsorinnen & Sponsoren** | Unterstützung, Transparenz, rechtlicher Kontext | [Sponsors (hub)](../sponsors/overview) → [Sponsors (EN)](/wiki/legacy/wiki-import/Sponsors), [Sponsoren (DE)](/wiki/legacy/wiki-import/Sponsoren) |
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## Erfahrungsstufen (alle Rollen)
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- [Newbies](./newbies) — erste Schritte, Begriffe, sichere Defaults.
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- [Intermediates](./intermediates) — Workflows, Tooling, typische Stolpersteine.
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- [Professionals](./professionals) — Architektur, FFI, Performance, Release-Kanäle.
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## Thematische Übersicht
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- [Topics hub](/wiki/topics/) — Security, Multiplayer, Assets, FFI, Roadmap, Meta.
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- Importierte Legacy-Guides: [Legacy wiki import](/wiki/topics/wiki-import/overview).
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134
docs/guides/players/enduser-workshop.md
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docs/guides/players/enduser-workshop.md
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---
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id: enduser-workshop
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title: End-User Guide — WorkshopManager
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sidebar_label: End-User Guide
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description: How to browse, install, and manage Data Center mods using the WorkshopManager.
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sidebar_position: 10
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tags:
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- audience:enduser
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- workshop
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---
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# End-User Guide — WorkshopManager
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This guide is for players who want to **install and manage mods** for Data Center using the WorkshopManager desktop app.
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## What you need
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- **Data Center** installed via Steam.
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- **Steam** running and logged in.
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- **WorkshopManager** (`WorkshopUploader.exe`) — either built from source or provided as a release.
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## Installation
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You can run WorkshopManager from **any folder you prefer** (for example `Program Files`, Desktop, Downloads, or `<Data Center install>/WorkshopUploader/`).
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### Option A — Installer setup (recommended)
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1. Run the latest `GregToolsModmanager-<version>-Setup.exe`.
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2. Complete the installer wizard (default path is under `Program Files`).
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3. Start the app from the Start Menu or desktop shortcut.
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### Option B — Portable / ZIP build
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1. Download or build the WorkshopManager files.
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2. Extract/copy the folder to any location you want.
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3. Launch `WorkshopUploader.exe` directly from that folder.
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After startup, the Steam status indicator in the top-right should turn green.
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## Browsing mods (Mod Store)
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1. Open the **Mod Store** tab.
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2. Use the **Store** sub-tab to browse all available mods.
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3. Filter by tag (vanilla, modded, melonloader, fmf, framework) or sort by popularity, date, score, etc.
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4. Use the **Search** bar to find specific mods by name.
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5. Click on any mod to see its **detail page** with full stats, description, and action buttons.
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## Installing mods (Subscribe)
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1. In the Store or on an item's detail page, click **Subscribe**.
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2. Steam downloads the mod automatically.
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3. Check the **Installed** sub-tab to see all your subscribed mods.
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Subscribed mods are managed by Steam — they update automatically when the author publishes changes.
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## Favorites
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1. On an item's detail page, click **Favorite** to bookmark it.
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2. View all your favorites in the **Favorites** sub-tab.
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3. Click **Unfavorite** to remove.
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## Voting
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On an item's detail page:
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- Click **Vote Up** to recommend the mod.
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- Click **Vote Down** if there's a quality issue.
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Your votes help the community find the best mods.
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## Dependency Health (Health tab)
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The **Health** sub-tab checks whether your game has:
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- MelonLoader installed
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- Il2Cpp interop assemblies generated
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- FrikaModFramework core DLL
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- FMF plugins directory
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- Mod config directory
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If anything is missing, follow the instructions shown.
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### Installing MelonLoader
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1. Go to the Health tab and click **Download page**.
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2. Download the latest **MelonLoader Installer** from GitHub.
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3. Run the installer, select **Data Center** as the game, choose **IL2CPP**.
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4. Start the game once and close it (this generates required assemblies).
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## Troubleshooting
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### "Steam - offline" in the title bar
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- Make sure Steam is running and you are logged in.
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- Ensure `steam_appid.txt` (containing `4170200`) exists next to `WorkshopUploader.exe`.
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- If you use the portable/ZIP variant, make sure you copied the full app folder (not just the `.exe`).
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### Mod does not load in-game
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- Check `MelonLoader/Latest.log` in the game directory.
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- Ensure `FrikaModdingFramework.dll` is in `<game>/Mods/`.
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- Verify the mod DLL is also in `<game>/Mods/` or `<game>/FMF/Plugins/`.
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### Subscription does not appear
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- Wait a few seconds and refresh the Installed list.
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- Steam may need a moment to process the subscription.
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### App crashes only after installer install
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- Reinstall using the latest setup build.
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- Open **Settings -> Logs** and include the newest log lines when reporting the issue.
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- If available, report crash details via GitHub Issues.
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## Reporting bugs and issues
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If you find a bug, crash, or unexpected behavior, please open an issue on GitHub:
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- [Report an issue](https://github.com/mleem97/GregToolsModmanager/issues)
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To help us fix issues faster, include:
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- What you were doing when the problem happened
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- Clear steps to reproduce
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- Your app version and Windows version
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- Error message or screenshot (if any)
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- Relevant logs from **Settings -> Logs**
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- A repro ZIP from **Settings -> Create repro bundle**
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## Uninstalling mods
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1. Go to the **Installed** sub-tab.
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2. Click **Unsubscribe** on the mod you want to remove.
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3. Steam removes the mod files automatically.
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30
docs/guides/players/intermediates.md
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docs/guides/players/intermediates.md
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---
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id: intermediates
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title: Intermediates
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slug: /audiences/intermediates
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---
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## Goal
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Build and debug your own mods with stable framework workflows.
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## Learning path
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1. Pick one track: C# or Rust.
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2. Learn hooks/events flow.
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3. Use verified targets from `HOOKS.md`.
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4. Implement mod config and diagnostics.
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## Read next
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- `.wiki/Mod-Developer-Debug.md`
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- `.wiki/Mod-Developer-Debug-en.md`
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- `.wiki/Modding-Guide.md`
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- `.wiki/FFI-Bridge-Reference.md`
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- `.wiki/Web-UI-Bridge.md`
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## Practical checkpoints
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- Build passes in debug/release
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- Hook target is verified in `HOOKS.md`
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- Events are version-safe and documented
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29
docs/guides/players/newbies.md
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docs/guides/players/newbies.md
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---
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id: newbies
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title: Newbies
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slug: /audiences/newbies
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---
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## Goal
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Get FrikaMF running safely and understand the minimum concepts.
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## Start here
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1. Install MelonLoader and run the game once.
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2. Copy `FrikaModdingFramework.dll` into `Data Center/Mods`.
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3. Add the mod that depends on FrikaMF.
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4. Check `MelonLoader/Latest.log`.
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## Read next
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- `.wiki/End-User-Release.md`
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- `.wiki/End-User-Release-en.md`
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- `.wiki/Known-Incompatibilities-en.md`
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- `.wiki/Bekannte-Inkompatibilitaeten.md`
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## Common mistakes
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- Wrong folder (`Mods` vs `RustMods`)
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- Missing first game start after MelonLoader install
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- Mixing incompatible game/framework versions
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13
docs/guides/players/overview.md
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docs/guides/players/overview.md
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---
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title: End users
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sidebar_label: End users (hub)
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description: FAQs, install paths, troubleshooting — plus legacy wiki-import entry points.
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---
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# End users
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**Spielerinnen und Spieler** — Mods installieren und spielen, ohne am Framework mitzuentwickeln. Überblick über alle Rollen: [By audience](/wiki/guides/players/audiences-overview).
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- [By audience — newbies](/wiki/guides/players/newbies)
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- Imported: [End user index](/wiki/legacy/wiki-import/EndUser/), [Data center FAQ](/wiki/legacy/wiki-import/DataCenterFAQ/), [Known incompatibilities](/wiki/legacy/wiki-import/Known-Incompatibilities)
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- Imported: [End user release notes](/wiki/legacy/wiki-import/EndUser/End-User-Release)
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32
docs/guides/players/professionals.md
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docs/guides/players/professionals.md
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---
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id: professionals
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title: Pros
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slug: /audiences/professionals
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---
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## Goal
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Work on framework internals, ABI stability, CI quality, and long-term maintainability.
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## Focus areas
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- Runtime architecture and ownership boundaries
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- C#↔Rust ABI evolution
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- Compatibility arbitration and diagnostics
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- Release assets and template integrity
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- Security review pipeline for future Mod Store
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## Read next
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- `.wiki/Architecture.md`
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- `.wiki/Framework-Features-Use-Cases.md`
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- `.wiki/StandaloneMods.md`
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- `.wiki/Repository-Status-2026-04-04.md`
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- `.wiki/ROADMAP.md`
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- `.wiki/TASKLIST.md`
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## Professional quality gates
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- Explicit migration notes for contracts/events
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- Reproducible build and release pipelines
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- Documented rollback and incompatibility strategy
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