docs: update terminology and improve clarity across documentation

- Revised the tagline in `docusaurus.config.js` to reflect the focus on Data Center.
- Enhanced descriptions in `getting-started.md`, `intro.md`, and various mod documentation files for consistency and clarity.
- Updated references to the game name, removing "Waseku" for a more streamlined presentation.
- Improved the structure and readability of tables and lists throughout the documentation.

This commit aims to ensure the documentation is clear, consistent, and accurately represents the project, enhancing usability for both mod developers and players.
This commit is contained in:
Marvin
2026-04-10 04:44:12 +02:00
parent e3d5f22aec
commit e818c78baa
19 changed files with 93 additions and 93 deletions

View File

@@ -9,9 +9,9 @@ description: Auto-generated catalog of native pipeline hook strings from GregNat
# greg hooks catalog
This page is **generated** from `gregCore/framework/src/Sdk/GregNativeEventHooks.cs` and `EventIds` in `EventDispatcher.cs`.
This page is **generated** from `gregCore/framework/Sdk/GregNativeEventHooks.cs` and `EventIds` in `EventDispatcher.cs`.
**Generated:** 2026-04-10 02:07:09 UTC
**Generated:** 2026-04-10 02:43:33 UTC
## Hook string constants
@@ -110,7 +110,7 @@ Unknown event ids resolve to ``greg.SYSTEM.UnmappedNativeEvent`` via ``GregNativ
## See also
- [greg hooks registry](./greg-hooks-registry.md)
- [EventIds source](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/src/ModLoader/EventDispatcher.cs)
- [GregNativeEventHooks source](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/src/Sdk/GregNativeEventHooks.cs)
- [greg hook naming](./greg-hook-naming.md)
- [EventIds source](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/ModLoader/EventDispatcher.cs)
- [GregNativeEventHooks source](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/Sdk/GregNativeEventHooks.cs)
- [Greg hooks & event runtime](/wiki/framework/greg-hooks-and-events)