docs: update terminology and improve clarity across documentation

- Revised the tagline in `docusaurus.config.js` to reflect the focus on Data Center.
- Enhanced descriptions in `getting-started.md`, `intro.md`, and various mod documentation files for consistency and clarity.
- Updated references to the game name, removing "Waseku" for a more streamlined presentation.
- Improved the structure and readability of tables and lists throughout the documentation.

This commit aims to ensure the documentation is clear, consistent, and accurately represents the project, enhancing usability for both mod developers and players.
This commit is contained in:
Marvin
2026-04-10 04:44:12 +02:00
parent e3d5f22aec
commit e818c78baa
19 changed files with 93 additions and 93 deletions

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@@ -15,7 +15,7 @@ Provides guardrails around console input handling and accidental interactions.
| **Assembly** | `FMF.ConsoleInputGuard.dll` |
| **Version** | `00.01.0001` |
| **Author** | mleem97 |
| **Game** | Waseku — Data Center (App 4170200) |
| **Game** | Data Center (App 4170200) |
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
| **Workshop Content Path** | `content/Mods/` |
| **Needs FMF** | No (standalone MelonLoader mod) |

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@@ -15,7 +15,7 @@ Applies themed employee customization to hiring-related gameplay flows.
| **Assembly** | `FMF.GregifyEmployees.dll` |
| **Version** | `00.01.0009` |
| **Author** | mleem97 |
| **Game** | Waseku — Data Center (App 4170200) |
| **Game** | Data Center (App 4170200) |
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
| **Workshop Content Path** | `content/Mods/` |
| **Needs FMF** | No (standalone MelonLoader mod) |

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@@ -9,7 +9,7 @@ sidebar_label: FMF.HexLabelMod
## Purpose
Standalone MelonLoader mod for **Data Center** (Waseku) that overlays the hex color code of each `CableSpinner` and `Rack` directly in-world, so you can identify cable and rack colors at a glance without opening any menu.
Standalone MelonLoader mod for **Data Center** that overlays the hex color code of each `CableSpinner` and `Rack` directly in-world, so you can identify cable and rack colors at a glance without opening any menu.
Rewritten from the former root `HexLabelMod` for the FrikaModdingFramework workflow, now running fully standalone.

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@@ -15,7 +15,7 @@ Provides language/localization compatibility bridging for mixed mod stacks.
| **Assembly** | `FMF.JoniMLCompatMod.dll` |
| **Version** | `00.01.0009` |
| **Author** | mleem97 |
| **Game** | Waseku — Data Center (App 4170200) |
| **Game** | Data Center (App 4170200) |
| **Workshop Tags** | `modded`, `melonloader`, `mod` |
| **Workshop Content Path** | `content/Mods/` |
| **Needs FMF** | No (standalone MelonLoader mod) |

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@@ -19,6 +19,6 @@ The core `FrikaMF` runtime provides:
- [FMF hooks (generated)](/wiki/framework/fmf-hooks) — hook surface and categories (deklarativ; kann der JSON-Registry folgen)
- [FMF hook naming](/wiki/reference/fmf-hook-naming) — **`FMF.*`** Doku-Konvention
- [greg hooks catalog](/wiki/reference/greg-hooks-catalog) — **EventId → `greg.*`** (`GregNativeEventHooks`, generiert)
- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — Kurzüberblick / Redirect (ersetzt altes `HookNames`)
- [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) — short redirect (replaces old `HookNames`)
- [greg hooks registry (IL2CPP)](/wiki/reference/greg-hooks-registry) — `greg_hooks.json`, Generator, Harmony-Deduplizierung
- [Framework architecture](/wiki/framework/architecture) — runtime layout and bridges