mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 11:39:18 +02:00
Merge Docusaurus site: all content under docs/, align with gregFramework split layout
- Move markdown and wiki-import tree into docs/; keep app shell at repo root - Point docusaurus docs path to docs/; edit links to mleem97/gregWiki - Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework - Sidebars: workspace layout from root docs ids; plugins under mods/extensions - Fix redirects, module catalog URLs, release note paths, and wiki-import category keys - Update repo inventory for split repos; Dockerfile for single-repo context Made-with: Cursor
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
---
|
||||
title: Known Incompatibilities EN
|
||||
description: Known breakages after game updates and recommended mitigation steps.
|
||||
sidebar_position: 190
|
||||
tags:
|
||||
- audience:enduser
|
||||
- audience:moddev
|
||||
- audience:contributor
|
||||
- audience:sponsor
|
||||
- audience:gamedev
|
||||
---
|
||||
|
||||
## Known Incompatibilities
|
||||
|
||||
Game updates may change signatures and hook points, breaking framework-level patches.
|
||||
|
||||
## Common symptoms
|
||||
|
||||
- `MissingMethodException`
|
||||
- `TypeLoadException`
|
||||
- Harmony patch not firing
|
||||
- Runtime regressions in modded flows
|
||||
|
||||
## Immediate checks
|
||||
|
||||
1. Capture `MelonLoader/Latest.log`.
|
||||
2. Confirm game/framework/mod versions.
|
||||
3. Review [`HOOKS.md`](/wiki/wiki-import/HOOKS) and compatibility notes.
|
||||
|
||||
## Compatibility matrix template
|
||||
|
||||
| Game Version | FrikaMF Version | Status | Notes |
|
||||
| :--- | :--- | :--- | :--- |
|
||||
| TBD | TBD | Unverified | Update after smoke validation |
|
||||
|
||||
## Example diagnostics
|
||||
|
||||
### 🦀 Rust
|
||||
|
||||
```rust
|
||||
#[no_mangle]
|
||||
pub extern "C" fn mod_on_scene_loaded(scene_name: *const i8) {
|
||||
if scene_name.is_null() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 🔷 C\#
|
||||
|
||||
```csharp
|
||||
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
|
||||
{
|
||||
LoggerInstance.Msg($"Scene={sceneName}, Build={buildIndex}");
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user