Merge Docusaurus site: all content under docs/, align with gregFramework split layout

- Move markdown and wiki-import tree into docs/; keep app shell at repo root
- Point docusaurus docs path to docs/; edit links to mleem97/gregWiki
- Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework
- Sidebars: workspace layout from root docs ids; plugins under mods/extensions
- Fix redirects, module catalog URLs, release note paths, and wiki-import category keys
- Update repo inventory for split repos; Dockerfile for single-repo context

Made-with: Cursor
This commit is contained in:
Marvin
2026-04-09 23:39:32 +02:00
parent 33636fde00
commit e2839584f4
320 changed files with 38803 additions and 97 deletions

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---
title: FFM.Plugin.AssetExporter Release
sidebar_label: FFM.Plugin.AssetExporter Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.AssetExporter"
kind="plugin"
dllName="FFM.Plugin.AssetExporter.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Provides export-focused tooling for asset-related workflows in Data Center modding pipelines."
banner="Asset exporter plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-asset-exporter"
/>

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---
title: FFM.Plugin.Multiplayer Release
sidebar_label: FFM.Plugin.Multiplayer Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.Multiplayer"
kind="plugin"
dllName="FFM.Plugin.Multiplayer.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Contains multiplayer-oriented plugin functionality for FrikaMF ecosystems."
banner="Multiplayer plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-multiplayer"
/>

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---
title: FFM.Plugin.PlayerModels Release
sidebar_label: FFM.Plugin.PlayerModels Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.PlayerModels"
kind="plugin"
dllName="FFM.Plugin.PlayerModels.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Extends player model handling and related rendering/gameplay presentation behavior."
banner="Player models plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-player-models"
/>

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---
title: FFM.Plugin.Sysadmin Release
sidebar_label: FFM.Plugin.Sysadmin Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.Sysadmin"
kind="plugin"
dllName="FFM.Plugin.Sysadmin.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Provides sysadmin-focused controls and quality-of-life command utilities."
banner="Sysadmin plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-sysadmin"
/>

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---
title: FFM.Plugin.WebUIBridge Release
sidebar_label: FFM.Plugin.WebUIBridge Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.WebUIBridge"
kind="plugin"
dllName="FFM.Plugin.WebUIBridge.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Bridges runtime data to web interfaces for dashboards and remote overlays."
banner="Web UI bridge plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-web-ui-bridge"
/>

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---
title: FMF.ModPathRedirector Release
sidebar_label: FMF.ModPathRedirector Release
description: Download and install the MelonLoader Workshop download plugin for Data Center.
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.ModPathRedirector"
kind="plugin"
dllName="FMF.ModPathRedirector.dll"
releaseReady={true}
version="1.5.0"
author="DataCenterExporter / FrikaMF Community"
category="MelonLoader plugin"
dependencies={['MelonLoader', 'Steam (client)', 'Data Center']}
codeLanguages={['C#']}
description="MelonLoader plugin: after Il2Cpp assembly generation, blocks MelonMods load until each subscribed Workshop item is downloaded (Steam) and workshop_* folders exist under Data Center_Data/StreamingAssets/Mods/, with per-item DownloadItem and timeouts. Does not redirect native mod paths."
banner="Workshop download helper (MelonLoader Plugins/)"
releaseNotesPath="/wiki/workshop-uploader"
installation={
<ol>
<li>
Download <code>FMF.ModPathRedirector.dll</code> from the latest{' '}
<a href="https://github.com/mleem97/gregFramework/releases/latest">GitHub release</a> (or use the button on this page — redirects to the same asset).
</li>
<li>
Copy the DLL into your game folder: <code>&lt;GameRoot&gt;/Plugins/</code> — the same directory as <code>Data Center.exe</code>, <strong>not</strong> <code>Mods/</code> (that folder is for MelonMods).
</li>
<li>
Ensure <code>steam_api64.dll</code> is next to the game executable (Steam ships it with the game). Start the game with MelonLoader; the plugin waits until Steam is running, then requests downloads for subscribed Workshop items.
</li>
</ol>
}
/>
:::info GitHub asset
The **Download DLL** button and `/plugin/FMF.ModPathRedirector.dll` route resolve to `https://github.com/mleem97/gregFramework/releases/latest/download/FMF.ModPathRedirector.dll`. That file is attached automatically when you publish a release via the `release-assets.yml` workflow (push a `v*` tag or run the workflow manually).
:::