Merge Docusaurus site: all content under docs/, align with gregFramework split layout

- Move markdown and wiki-import tree into docs/; keep app shell at repo root
- Point docusaurus docs path to docs/; edit links to mleem97/gregWiki
- Sync and i18n scripts use gregWiki root and ../.wiki under gregFramework
- Sidebars: workspace layout from root docs ids; plugins under mods/extensions
- Fix redirects, module catalog URLs, release note paths, and wiki-import category keys
- Update repo inventory for split repos; Dockerfile for single-repo context

Made-with: Cursor
This commit is contained in:
Marvin
2026-04-09 23:39:32 +02:00
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---
title: Releases
sidebar_label: Releases overview
description: Index of plugin and mod release pages (download metadata, notes links).
---
# Releases
Release pages list **download targets**, **version placeholders**, and links back to the **wiki articles** for each plugin or mod. Non-release documentation lives under [Mods](/wiki/mods/extensions) in the sidebar.
## Plugin releases
- [FFM.Plugin.AssetExporter](/wiki/releases/plugins/ffm-plugin-asset-exporter-release)
- [FFM.Plugin.Multiplayer](/wiki/releases/plugins/ffm-plugin-multiplayer-release)
- [FFM.Plugin.PlayerModels](/wiki/releases/plugins/ffm-plugin-player-models-release)
- [FFM.Plugin.Sysadmin](/wiki/releases/plugins/ffm-plugin-sysadmin-release)
- [FFM.Plugin.WebUIBridge](/wiki/releases/plugins/ffm-plugin-web-ui-bridge-release)
## Tool releases
- [GregTools 1.0 Modmanager](/wiki/releases/tools/gregtools-modmanager-1.0-release)
## Mod releases
- [FMF.ConsoleInputGuard](/wiki/releases/mods/fmf-console-input-guard-release)
- [FMF.GregifyEmployees](/wiki/releases/mods/fmf-gregify-employees-release)
- [FMF.HexLabelMod](/wiki/releases/mods/fmf-hex-label-mod-release)
- [FMF.LangCompatBridge](/wiki/releases/mods/fmf-lang-compat-bridge-release)
- [FMF.UIReplacementMod](/wiki/releases/mods/fmf-ui-replacement-mod-release)

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---
title: FMF.ConsoleInputGuard Release
sidebar_label: FMF.ConsoleInputGuard Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.ConsoleInputGuard"
kind="mod"
dllName="FMF.ConsoleInputGuard.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Mod"
dependencies={['MelonLoader', 'Harmony']}
codeLanguages={['C#']}
description="Provides guardrails around console input handling and accidental interactions."
banner="Console input guard mod release"
releaseNotesPath="/mods/mods/fmf-console-input-guard"
/>

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---
title: FMF.GregifyEmployees Release
sidebar_label: FMF.GregifyEmployees Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.GregifyEmployees"
kind="mod"
dllName="FMF.GregifyEmployees.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Mod"
dependencies={['MelonLoader', 'Harmony']}
codeLanguages={['C#']}
description="Applies themed employee customization to hiring-related gameplay flows."
banner="Gregify employees mod release"
releaseNotesPath="/mods/mods/fmf-gregify-employees"
/>

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---
title: FMF.HexLabelMod Release
sidebar_label: FMF.HexLabelMod Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.HexLabelMod"
kind="mod"
dllName="FMF.HexLabelMod.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Mod"
dependencies={['MelonLoader', 'Harmony']}
codeLanguages={['C#']}
description="Overlays cable spinner and rack color hex labels directly in-world."
banner="Hex label mod release"
releaseNotesPath="/mods/extensions/fmf-hex-label-mod"
/>

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---
title: FMF.LangCompatBridge Release
sidebar_label: FMF.LangCompatBridge Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.LangCompatBridge"
kind="mod"
dllName="FMF.JoniMLCompatMod.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Mod"
dependencies={['MelonLoader']}
codeLanguages={['C#']}
description="Provides language/localization compatibility bridging for mixed mod stacks."
banner="Language compatibility bridge release"
releaseNotesPath="/mods/extensions/fmf-lang-compat-bridge"
/>

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---
title: FMF.UIReplacementMod Release
sidebar_label: FMF.UIReplacementMod
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.UIReplacementMod"
kind="mod"
dllName="FMF.UIReplacementMod.dll"
description="Replaces and modernizes selected in-game UI layers with improved readability and layout behavior."
banner="UI replacement mod release"
releaseNotesPath="/mods/extensions/fmf-ui-replacement-mod"
/>

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---
title: FFM.Plugin.AssetExporter Release
sidebar_label: FFM.Plugin.AssetExporter Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.AssetExporter"
kind="plugin"
dllName="FFM.Plugin.AssetExporter.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Provides export-focused tooling for asset-related workflows in Data Center modding pipelines."
banner="Asset exporter plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-asset-exporter"
/>

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---
title: FFM.Plugin.Multiplayer Release
sidebar_label: FFM.Plugin.Multiplayer Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.Multiplayer"
kind="plugin"
dllName="FFM.Plugin.Multiplayer.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Contains multiplayer-oriented plugin functionality for FrikaMF ecosystems."
banner="Multiplayer plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-multiplayer"
/>

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---
title: FFM.Plugin.PlayerModels Release
sidebar_label: FFM.Plugin.PlayerModels Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.PlayerModels"
kind="plugin"
dllName="FFM.Plugin.PlayerModels.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Extends player model handling and related rendering/gameplay presentation behavior."
banner="Player models plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-player-models"
/>

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---
title: FFM.Plugin.Sysadmin Release
sidebar_label: FFM.Plugin.Sysadmin Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.Sysadmin"
kind="plugin"
dllName="FFM.Plugin.Sysadmin.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Provides sysadmin-focused controls and quality-of-life command utilities."
banner="Sysadmin plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-sysadmin"
/>

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---
title: FFM.Plugin.WebUIBridge Release
sidebar_label: FFM.Plugin.WebUIBridge Release
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FFM.Plugin.WebUIBridge"
kind="plugin"
dllName="FFM.Plugin.WebUIBridge.dll"
releaseReady={false}
version="NotReleasedYet"
author="mleem97 / FrikaMF Community"
category="Plugin"
dependencies={['MelonLoader', 'FrikaMF']}
codeLanguages={['C#']}
description="Bridges runtime data to web interfaces for dashboards and remote overlays."
banner="Web UI bridge plugin release"
releaseNotesPath="/mods/extensions/ffm-plugin-web-ui-bridge"
/>

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---
title: FMF.ModPathRedirector Release
sidebar_label: FMF.ModPathRedirector Release
description: Download and install the MelonLoader Workshop download plugin for Data Center.
---
import ModReleasePage from '@site/src/components/ModReleasePage';
<ModReleasePage
title="FMF.ModPathRedirector"
kind="plugin"
dllName="FMF.ModPathRedirector.dll"
releaseReady={true}
version="1.5.0"
author="DataCenterExporter / FrikaMF Community"
category="MelonLoader plugin"
dependencies={['MelonLoader', 'Steam (client)', 'Data Center']}
codeLanguages={['C#']}
description="MelonLoader plugin: after Il2Cpp assembly generation, blocks MelonMods load until each subscribed Workshop item is downloaded (Steam) and workshop_* folders exist under Data Center_Data/StreamingAssets/Mods/, with per-item DownloadItem and timeouts. Does not redirect native mod paths."
banner="Workshop download helper (MelonLoader Plugins/)"
releaseNotesPath="/wiki/workshop-uploader"
installation={
<ol>
<li>
Download <code>FMF.ModPathRedirector.dll</code> from the latest{' '}
<a href="https://github.com/mleem97/gregFramework/releases/latest">GitHub release</a> (or use the button on this page — redirects to the same asset).
</li>
<li>
Copy the DLL into your game folder: <code>&lt;GameRoot&gt;/Plugins/</code> — the same directory as <code>Data Center.exe</code>, <strong>not</strong> <code>Mods/</code> (that folder is for MelonMods).
</li>
<li>
Ensure <code>steam_api64.dll</code> is next to the game executable (Steam ships it with the game). Start the game with MelonLoader; the plugin waits until Steam is running, then requests downloads for subscribed Workshop items.
</li>
</ol>
}
/>
:::info GitHub asset
The **Download DLL** button and `/plugin/FMF.ModPathRedirector.dll` route resolve to `https://github.com/mleem97/gregFramework/releases/latest/download/FMF.ModPathRedirector.dll`. That file is attached automatically when you publish a release via the `release-assets.yml` workflow (push a `v*` tag or run the workflow manually).
:::

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---
title: GregTools 1.0 Modmanager
sidebar_label: GregTools Modmanager 1.0
description: First stable release of the GregTools Modmanager (Workshop Uploader) for Data Center — download ZIP, install, and links.
---
# GregTools 1.0 Modmanager
**Version:** 1.0.0 · **Application title:** GregTools Modmanager · **Windows:** win10-x64, self-contained (.NET MAUI)
This is the **first numbered release** line for the desktop Workshop client: Mod Store, author tools, Mod Manager, and Steam publish flows for **Data Center** (Steam App ID `4170200`).
## Download
Releases are published on **GitHub** from the [`gregtools-modmanager-release`](https://github.com/mleem97/gregFramework/blob/main/.github/workflows/gregtools-modmanager-release.yml) workflow.
| What | Where |
|------|--------|
| **Latest release** | [github.com/mleem97/gregFramework/releases/latest](https://github.com/mleem97/gregFramework/releases/latest) |
| **1.0.0 assets** | Look for tag **`gregtools-modmanager-v1.0.0`** and the ZIP **`Gregtools-Modmanager-1.0.0-win10-x64.zip`** (best-compression portable folder). |
:::tip Creating the GitHub release
Push tag **`gregtools-modmanager-v1.0.0`** on `main` (or run the workflow manually with that tag) so CI builds and attaches the ZIP.
:::
## Install
1. Download **`Gregtools-Modmanager-1.0.0-win10-x64.zip`** from the release.
2. Extract to a folder of your choice (or next to the game — see [Workshop uploader](/wiki/workshop-uploader)).
3. Run **`WorkshopUploader.exe`**. **Steam** must be installed; the app uses the Steamworks API for Workshop.
## Documentation
- [Workshop uploader (full guide)](/wiki/workshop-uploader)
- [End-user Workshop guide](/wiki/guides/enduser-workshop)
- Open-source and third-party components: [`WorkshopUploader/EXTERNAL_DEPENDENCIES.md`](https://github.com/mleem97/gregFramework/blob/main/WorkshopUploader/EXTERNAL_DEPENDENCIES.md) in the repository
## Scope of 1.0
Initial **1.0** marks a stable baseline for the MAUI Windows app (self-contained publish, trimmed Release builds, localization, Mod Store / Mod Manager / editor flows). Patch and feature releases will use **1.0.x** / **1.x** as versioning on the [application version](/wiki/workshop-uploader) in the project file.