mirror of
https://github.com/mleem97/gregWiki.git
synced 2026-04-11 03:29:19 +02:00
chore: initialize gregWiki standalone repository
This commit is contained in:
29
releases/index.mdx
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releases/index.mdx
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---
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title: Releases
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sidebar_label: Releases overview
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description: Index of plugin and mod release pages (download metadata, notes links).
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---
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# Releases
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Release pages list **download targets**, **version placeholders**, and links back to the **wiki articles** for each plugin or mod. Non-release documentation lives under [Mods](/wiki/mods/plugins/) in the sidebar.
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## Plugin releases
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- [FFM.Plugin.AssetExporter](/wiki/releases/plugins/ffm-plugin-asset-exporter-release)
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- [FFM.Plugin.Multiplayer](/wiki/releases/plugins/ffm-plugin-multiplayer-release)
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- [FFM.Plugin.PlayerModels](/wiki/releases/plugins/ffm-plugin-player-models-release)
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- [FFM.Plugin.Sysadmin](/wiki/releases/plugins/ffm-plugin-sysadmin-release)
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- [FFM.Plugin.WebUIBridge](/wiki/releases/plugins/ffm-plugin-web-ui-bridge-release)
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## Tool releases
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- [GregTools 1.0 Modmanager](/wiki/releases/tools/gregtools-modmanager-1.0-release)
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## Mod releases
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- [FMF.ConsoleInputGuard](/wiki/releases/mods/fmf-console-input-guard-release)
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- [FMF.GregifyEmployees](/wiki/releases/mods/fmf-gregify-employees-release)
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- [FMF.HexLabelMod](/wiki/releases/mods/fmf-hex-label-mod-release)
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- [FMF.LangCompatBridge](/wiki/releases/mods/fmf-lang-compat-bridge-release)
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- [FMF.UIReplacementMod](/wiki/releases/mods/fmf-ui-replacement-mod-release)
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21
releases/mods/fmf-console-input-guard-release.mdx
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releases/mods/fmf-console-input-guard-release.mdx
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---
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title: FMF.ConsoleInputGuard Release
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sidebar_label: FMF.ConsoleInputGuard Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.ConsoleInputGuard"
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kind="mod"
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dllName="FMF.ConsoleInputGuard.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Mod"
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dependencies={['MelonLoader', 'Harmony']}
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codeLanguages={['C#']}
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description="Provides guardrails around console input handling and accidental interactions."
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banner="Console input guard mod release"
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releaseNotesPath="/mods/mods/fmf-console-input-guard"
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/>
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21
releases/mods/fmf-gregify-employees-release.mdx
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releases/mods/fmf-gregify-employees-release.mdx
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---
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title: FMF.GregifyEmployees Release
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sidebar_label: FMF.GregifyEmployees Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.GregifyEmployees"
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kind="mod"
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dllName="FMF.GregifyEmployees.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Mod"
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dependencies={['MelonLoader', 'Harmony']}
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codeLanguages={['C#']}
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description="Applies themed employee customization to hiring-related gameplay flows."
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banner="Gregify employees mod release"
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releaseNotesPath="/mods/mods/fmf-gregify-employees"
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/>
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21
releases/mods/fmf-hex-label-mod-release.mdx
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releases/mods/fmf-hex-label-mod-release.mdx
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---
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title: FMF.HexLabelMod Release
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sidebar_label: FMF.HexLabelMod Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.HexLabelMod"
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kind="mod"
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dllName="FMF.HexLabelMod.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Mod"
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dependencies={['MelonLoader', 'Harmony']}
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codeLanguages={['C#']}
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description="Overlays cable spinner and rack color hex labels directly in-world."
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banner="Hex label mod release"
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releaseNotesPath="/mods/mods/fmf-hex-label-mod"
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/>
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releases/mods/fmf-lang-compat-bridge-release.mdx
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releases/mods/fmf-lang-compat-bridge-release.mdx
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---
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title: FMF.LangCompatBridge Release
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sidebar_label: FMF.LangCompatBridge Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.LangCompatBridge"
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kind="mod"
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dllName="FMF.JoniMLCompatMod.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Mod"
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dependencies={['MelonLoader']}
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codeLanguages={['C#']}
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description="Provides language/localization compatibility bridging for mixed mod stacks."
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banner="Language compatibility bridge release"
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releaseNotesPath="/mods/mods/fmf-lang-compat-bridge"
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/>
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releases/mods/fmf-ui-replacement-mod-release.mdx
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releases/mods/fmf-ui-replacement-mod-release.mdx
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---
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title: FMF.UIReplacementMod Release
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sidebar_label: FMF.UIReplacementMod
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.UIReplacementMod"
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kind="mod"
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dllName="FMF.UIReplacementMod.dll"
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description="Replaces and modernizes selected in-game UI layers with improved readability and layout behavior."
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banner="UI replacement mod release"
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releaseNotesPath="/mods/standalone/fmf-ui-replacement-mod"
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/>
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21
releases/plugins/ffm-plugin-asset-exporter-release.mdx
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releases/plugins/ffm-plugin-asset-exporter-release.mdx
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---
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title: FFM.Plugin.AssetExporter Release
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sidebar_label: FFM.Plugin.AssetExporter Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FFM.Plugin.AssetExporter"
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kind="plugin"
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dllName="FFM.Plugin.AssetExporter.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Plugin"
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dependencies={['MelonLoader', 'FrikaMF']}
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codeLanguages={['C#']}
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description="Provides export-focused tooling for asset-related workflows in Data Center modding pipelines."
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banner="Asset exporter plugin release"
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releaseNotesPath="/mods/plugins/ffm-plugin-asset-exporter"
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/>
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21
releases/plugins/ffm-plugin-multiplayer-release.mdx
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releases/plugins/ffm-plugin-multiplayer-release.mdx
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---
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title: FFM.Plugin.Multiplayer Release
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sidebar_label: FFM.Plugin.Multiplayer Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FFM.Plugin.Multiplayer"
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kind="plugin"
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dllName="FFM.Plugin.Multiplayer.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Plugin"
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dependencies={['MelonLoader', 'FrikaMF']}
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codeLanguages={['C#']}
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description="Contains multiplayer-oriented plugin functionality for FrikaMF ecosystems."
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banner="Multiplayer plugin release"
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releaseNotesPath="/mods/plugins/ffm-plugin-multiplayer"
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/>
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releases/plugins/ffm-plugin-player-models-release.mdx
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releases/plugins/ffm-plugin-player-models-release.mdx
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---
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title: FFM.Plugin.PlayerModels Release
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sidebar_label: FFM.Plugin.PlayerModels Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FFM.Plugin.PlayerModels"
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kind="plugin"
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dllName="FFM.Plugin.PlayerModels.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Plugin"
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dependencies={['MelonLoader', 'FrikaMF']}
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codeLanguages={['C#']}
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description="Extends player model handling and related rendering/gameplay presentation behavior."
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banner="Player models plugin release"
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releaseNotesPath="/mods/plugins/ffm-plugin-player-models"
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/>
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21
releases/plugins/ffm-plugin-sysadmin-release.mdx
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releases/plugins/ffm-plugin-sysadmin-release.mdx
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---
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title: FFM.Plugin.Sysadmin Release
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sidebar_label: FFM.Plugin.Sysadmin Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FFM.Plugin.Sysadmin"
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kind="plugin"
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dllName="FFM.Plugin.Sysadmin.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Plugin"
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dependencies={['MelonLoader', 'FrikaMF']}
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codeLanguages={['C#']}
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description="Provides sysadmin-focused controls and quality-of-life command utilities."
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banner="Sysadmin plugin release"
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releaseNotesPath="/mods/plugins/ffm-plugin-sysadmin"
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/>
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21
releases/plugins/ffm-plugin-web-ui-bridge-release.mdx
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releases/plugins/ffm-plugin-web-ui-bridge-release.mdx
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---
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title: FFM.Plugin.WebUIBridge Release
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sidebar_label: FFM.Plugin.WebUIBridge Release
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FFM.Plugin.WebUIBridge"
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kind="plugin"
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dllName="FFM.Plugin.WebUIBridge.dll"
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releaseReady={false}
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version="NotReleasedYet"
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author="mleem97 / FrikaMF Community"
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category="Plugin"
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dependencies={['MelonLoader', 'FrikaMF']}
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codeLanguages={['C#']}
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description="Bridges runtime data to web interfaces for dashboards and remote overlays."
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banner="Web UI bridge plugin release"
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releaseNotesPath="/mods/plugins/ffm-plugin-web-ui-bridge"
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/>
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releases/plugins/fmf-modpathredirector-release.mdx
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releases/plugins/fmf-modpathredirector-release.mdx
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---
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title: FMF.ModPathRedirector Release
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sidebar_label: FMF.ModPathRedirector Release
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description: Download and install the MelonLoader Workshop download plugin for Data Center.
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---
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import ModReleasePage from '@site/src/components/ModReleasePage';
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<ModReleasePage
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title="FMF.ModPathRedirector"
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kind="plugin"
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dllName="FMF.ModPathRedirector.dll"
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releaseReady={true}
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version="1.5.0"
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author="DataCenterExporter / FrikaMF Community"
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category="MelonLoader plugin"
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dependencies={['MelonLoader', 'Steam (client)', 'Data Center']}
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codeLanguages={['C#']}
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description="MelonLoader plugin: after Il2Cpp assembly generation, blocks MelonMods load until each subscribed Workshop item is downloaded (Steam) and workshop_* folders exist under Data Center_Data/StreamingAssets/Mods/, with per-item DownloadItem and timeouts. Does not redirect native mod paths."
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banner="Workshop download helper (MelonLoader Plugins/)"
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releaseNotesPath="/wiki/tools/workshop-uploader"
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installation={
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<ol>
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<li>
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Download <code>FMF.ModPathRedirector.dll</code> from the latest{' '}
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<a href="https://github.com/mleem97/gregFramework/releases/latest">GitHub release</a> (or use the button on this page — redirects to the same asset).
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</li>
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<li>
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Copy the DLL into your game folder: <code><GameRoot>/Plugins/</code> — the same directory as <code>Data Center.exe</code>, <strong>not</strong> <code>Mods/</code> (that folder is for MelonMods).
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</li>
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<li>
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Ensure <code>steam_api64.dll</code> is next to the game executable (Steam ships it with the game). Start the game with MelonLoader; the plugin waits until Steam is running, then requests downloads for subscribed Workshop items.
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</li>
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</ol>
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}
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/>
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:::info GitHub asset
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The **Download DLL** button and `/plugin/FMF.ModPathRedirector.dll` route resolve to `https://github.com/mleem97/gregFramework/releases/latest/download/FMF.ModPathRedirector.dll`. That file is attached automatically when you publish a release via the `release-assets.yml` workflow (push a `v*` tag or run the workflow manually).
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:::
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42
releases/tools/gregtools-modmanager-1.0-release.mdx
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releases/tools/gregtools-modmanager-1.0-release.mdx
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---
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title: GregTools 1.0 Modmanager
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sidebar_label: GregTools Modmanager 1.0
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description: First stable release of the GregTools Modmanager (Workshop Uploader) for Data Center — download ZIP, install, and links.
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---
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# GregTools 1.0 Modmanager
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**Version:** 1.0.0 · **Application title:** GregTools Modmanager · **Windows:** win10-x64, self-contained (.NET MAUI)
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This is the **first numbered release** line for the desktop Workshop client: Mod Store, author tools, Mod Manager, and Steam publish flows for **Data Center** (Steam App ID `4170200`).
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## Download
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Releases are published on **GitHub** from the [`gregtools-modmanager-release`](https://github.com/mleem97/gregFramework/blob/main/.github/workflows/gregtools-modmanager-release.yml) workflow.
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| What | Where |
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|------|--------|
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| **Latest release** | [github.com/mleem97/gregFramework/releases/latest](https://github.com/mleem97/gregFramework/releases/latest) |
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| **1.0.0 assets** | Look for tag **`gregtools-modmanager-v1.0.0`** and the ZIP **`Gregtools-Modmanager-1.0.0-win10-x64.zip`** (best-compression portable folder). |
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:::tip Creating the GitHub release
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Push tag **`gregtools-modmanager-v1.0.0`** on `main` (or run the workflow manually with that tag) so CI builds and attaches the ZIP.
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:::
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## Install
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1. Download **`Gregtools-Modmanager-1.0.0-win10-x64.zip`** from the release.
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2. Extract to a folder of your choice (or next to the game — see [Workshop uploader](/wiki/tools/workshop-uploader)).
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3. Run **`WorkshopUploader.exe`**. **Steam** must be installed; the app uses the Steamworks API for Workshop.
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## Documentation
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- [Workshop uploader (full guide)](/wiki/tools/workshop-uploader)
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- [End-user Workshop guide](/wiki/guides/enduser-workshop)
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- Open-source and third-party components: [`WorkshopUploader/EXTERNAL_DEPENDENCIES.md`](https://github.com/mleem97/gregFramework/blob/main/WorkshopUploader/EXTERNAL_DEPENDENCIES.md) in the repository
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## Scope of 1.0
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Initial **1.0** marks a stable baseline for the MAUI Windows app (self-contained publish, trimmed Release builds, localization, Mod Store / Mod Manager / editor flows). Patch and feature releases will use **1.0.x** / **1.x** as versioning on the [application version](/wiki/tools/workshop-uploader) in the project file.
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Reference in New Issue
Block a user