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chore: initialize gregWiki standalone repository
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mods/extensions/index.md
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---
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title: Standalone Plugins & Mods
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sidebar_label: Overview
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---
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This section contains the first-party standalone modules currently maintained in this repository.
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## Classification
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- **Plugins** extend the framework runtime capabilities.
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- **Mods** extend the game behavior/content by using framework and plugin capabilities.
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## Loading path
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- **MelonLoader mods** load from `{GameRoot}/Mods/` (standard MelonLoader behavior).
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- **FMF framework plugins** (`FFM.Plugin.*`) are deployed under `{GameRoot}/FMF/Plugins/`; MelonLoader does not scan that folder by default — see [Game folder layout](/wiki/topics/meta/game-folder-layout).
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- Rust mods via FrikaMF follow the same runtime rules as other MelonLoader mods unless documented otherwise.
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## Standalone Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter.md)
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- [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer.md)
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- [FFM.Plugin.PlayerModels](./ffm-plugin-player-models.md)
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- [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin.md)
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- [FFM.Plugin.WebUIBridge](./ffm-plugin-web-ui-bridge.md)
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## Standalone Mods
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- [FMF.ConsoleInputGuard](./fmf-console-input-guard.md)
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- [FMF.GregifyEmployees](./fmf-gregify-employees.md)
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- [FMF.HexLabelMod](./fmf-hex-label-mod.md)
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- [FMF.LangCompatBridge](./fmf-lang-compat-bridge.md)
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- [FMF.UIReplacementMod](./fmf-ui-replacement-mod.md)
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## Additional context
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- [`Standalone Mods` wiki page](/wiki/wiki-import/StandaloneMods)
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