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chore: initialize gregWiki standalone repository
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30
audiences/intermediates.md
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audiences/intermediates.md
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id: intermediates
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title: Intermediates
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slug: /audiences/intermediates
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---
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## Goal
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Build and debug your own mods with stable framework workflows.
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## Learning path
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1. Pick one track: C# or Rust.
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2. Learn hooks/events flow.
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3. Use verified targets from `HOOKS.md`.
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4. Implement mod config and diagnostics.
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## Read next
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- `.wiki/Mod-Developer-Debug.md`
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- `.wiki/Mod-Developer-Debug-en.md`
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- `.wiki/Modding-Guide.md`
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- `.wiki/FFI-Bridge-Reference.md`
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- `.wiki/Web-UI-Bridge.md`
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## Practical checkpoints
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- Build passes in debug/release
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- Hook target is verified in `HOOKS.md`
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- Events are version-safe and documented
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audiences/newbies.md
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audiences/newbies.md
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id: newbies
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title: Newbies
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slug: /audiences/newbies
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---
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## Goal
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Get FrikaMF running safely and understand the minimum concepts.
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## Start here
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1. Install MelonLoader and run the game once.
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2. Copy `FrikaModdingFramework.dll` into `Data Center/Mods`.
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3. Add the mod that depends on FrikaMF.
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4. Check `MelonLoader/Latest.log`.
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## Read next
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- `.wiki/End-User-Release.md`
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- `.wiki/End-User-Release-en.md`
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- `.wiki/Known-Incompatibilities-en.md`
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- `.wiki/Bekannte-Inkompatibilitaeten.md`
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## Common mistakes
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- Wrong folder (`Mods` vs `RustMods`)
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- Missing first game start after MelonLoader install
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- Mixing incompatible game/framework versions
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audiences/professionals.md
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audiences/professionals.md
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---
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id: professionals
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title: Pros
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slug: /audiences/professionals
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---
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## Goal
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Work on framework internals, ABI stability, CI quality, and long-term maintainability.
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## Focus areas
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- Runtime architecture and ownership boundaries
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- C#↔Rust ABI evolution
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- Compatibility arbitration and diagnostics
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- Release assets and template integrity
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- Security review pipeline for future Mod Store
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## Read next
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- `.wiki/Architecture.md`
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- `.wiki/Framework-Features-Use-Cases.md`
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- `.wiki/StandaloneMods.md`
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- `.wiki/Repository-Status-2026-04-04.md`
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- `.wiki/ROADMAP.md`
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- `.wiki/TASKLIST.md`
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## Professional quality gates
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- Explicit migration notes for contracts/events
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- Reproducible build and release pipelines
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- Documented rollback and incompatibility strategy
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