docs: clarify separation of multiplayer and sysadmin plugins

- Updated documentation to emphasize the distinct functionalities of `FFM.Plugin.Multiplayer` (networking/sync) and `FFM.Plugin.Sysadmin` (UI modernization/settings).
- Enhanced descriptions in relevant files to prevent confusion between the two plugins and their purposes.
- Added notes in the multiplayer hub to clearly state that sysadmin and web UI features are separate topics.

This commit improves clarity in the documentation regarding plugin functionalities.
This commit is contained in:
Marvin
2026-04-10 01:29:34 +02:00
parent ea92a0baf8
commit d1650139d9
4 changed files with 9 additions and 4 deletions

View File

@@ -10,6 +10,8 @@ These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework r
Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index)** — not here.
**Separation of concerns:** `FFM.Plugin.Multiplayer` (networking / sync / P2P stack) and `FFM.Plugin.Sysadmin` (in-game UI modernization, mod settings menu bridge) are **different products** — do not treat them as one “admin + multiplayer” feature. `FFM.Plugin.WebUIBridge` is likewise **UI shell** (DC2 web UI), not multiplayer.
## Plugins
- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)