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docs: clarify separation of multiplayer and sysadmin plugins
- Updated documentation to emphasize the distinct functionalities of `FFM.Plugin.Multiplayer` (networking/sync) and `FFM.Plugin.Sysadmin` (UI modernization/settings). - Enhanced descriptions in relevant files to prevent confusion between the two plugins and their purposes. - Added notes in the multiplayer hub to clearly state that sysadmin and web UI features are separate topics. This commit improves clarity in the documentation regarding plugin functionalities.
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@@ -7,7 +7,7 @@ sidebar_label: FFM.Plugin.Multiplayer
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## Purpose
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Contains standalone multiplayer-oriented plugin functionality.
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Contains **multiplayer / networking** runtime (bridge, sync). **Not** the same as [FFM.Plugin.Sysadmin](./ffm-plugin-sysadmin) (UI modernization and settings) — keep those mental models separate.
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## Sources
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@@ -7,7 +7,7 @@ sidebar_label: FFM.Plugin.Sysadmin
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## Purpose
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Contains system-administration oriented standalone plugin features.
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Contains **sysadmin-oriented UI** features (Unity UI modernization, mod settings menu bridge). **Not** related to [FFM.Plugin.Multiplayer](./ffm-plugin-multiplayer) — multiplayer networking is a separate plugin and concern.
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## Sources
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@@ -10,6 +10,8 @@ These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework r
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index)** — not here.
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**Separation of concerns:** `FFM.Plugin.Multiplayer` (networking / sync / P2P stack) and `FFM.Plugin.Sysadmin` (in-game UI modernization, mod settings menu bridge) are **different products** — do not treat them as one “admin + multiplayer” feature. `FFM.Plugin.WebUIBridge` is likewise **UI shell** (DC2 web UI), not multiplayer.
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## Plugins
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- [FFM.Plugin.AssetExporter](./ffm-plugin-asset-exporter)
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