From 9f37e5d6ef40aea77a268ea394ddb1d34fe7d47b Mon Sep 17 00:00:00 2001 From: Marvin <52848568+mleem97@users.noreply.github.com> Date: Fri, 10 Apr 2026 03:55:28 +0200 Subject: [PATCH] docs: flatten player sidebar; rename WorkshopManager to GregModManager Made-with: Cursor --- docs/contributors/repo-inventory.md | 18 ++++----- docs/developers.md | 5 ++- docs/getting-started.md | 13 ++++--- docs/getting-started/documentation-layout.md | 4 +- .../contributors/contributor-workshop.md | 20 +++++----- docs/guides/contributors/release.md | 4 +- docs/guides/players/enduser-workshop.md | 14 +++---- docs/intro.md | 6 +-- docs/tools/workshop-uploader.md | 10 ++--- docs/workspace/index.mdx | 4 +- sidebars.js | 39 ++++++------------- src/i18n/homepage/en.ts | 4 +- src/i18n/homepage/sharedLinks.ts | 7 ++-- 13 files changed, 68 insertions(+), 80 deletions(-) diff --git a/docs/contributors/repo-inventory.md b/docs/contributors/repo-inventory.md index 54ad0c1..9e1d67a 100644 --- a/docs/contributors/repo-inventory.md +++ b/docs/contributors/repo-inventory.md @@ -15,7 +15,7 @@ These folders typically sit **next to each other** in a developer workspace (see | Area | Path (on disk) | Role | |------|----------------|------| -| **Framework core** | `gregCore/` | Runtime, hooks, Harmony, bridge — main project `gregCore/framework/FrikaMF.csproj`; templates under `gregCore/Templates/` | +| **Framework core** | `gregCore/` | Runtime, hooks, Harmony, bridge — build **`gregCore/FrikaMF.sln`**; main project **`gregCore/framework/FrikaMF.csproj`**; templates under `gregCore/Templates/` | | **Mods (split repos)** | `gregMod./` (directly under `gregFramework/`) | Standalone gameplay mods (`FMF.*` assemblies); **not** nested under a `gregMods/` umbrella | | **Extensions / framework plugins (split repos)** | `gregExt./` (directly under `gregFramework/`) | FFM framework plugins (`FFM.Plugin.*`); **not** under legacy `StandaloneMods/` paths | | **Documentation** | `gregWiki/` ([`mleem97/gregWiki`](https://github.com/mleem97/gregWiki)) | **This site**: Docusaurus app at repo root, all authored pages under `docs/` | @@ -32,7 +32,7 @@ These folders typically sit **next to each other** in a developer workspace (see | Concern | Where to look | |---------|----------------| -| Framework `.csproj` | `gregCore/framework/FrikaMF.csproj` | +| Framework `.csproj` | `gregCore/framework/FrikaMF.csproj` (see `gregCore/FrikaMF.sln`; a root `gregCore/FrikaMF.csproj` may exist for alternate layouts) | | Plugins (`FFM.Plugin.*`) — authoring | `gregExt./` (e.g. `gregExt.AssetExporter/`) | | Plugins — optional mirrors | `gregCore/plugins/FFM.Plugin.*` | | Mod sources (`FMF.*`) | `gregMod./` | @@ -45,21 +45,21 @@ Documentation is maintained in this repository under `docs/`; historical GitHub ## .NET projects on disk (`*.csproj`) -- **Framework:** `gregCore/framework/FrikaMF.csproj` (solution `gregCore/FrikaMF.sln` when present). +- **Framework:** `gregCore/framework/FrikaMF.csproj` via **`gregCore/FrikaMF.sln`**. - **Plugins:** primary checkouts **`gregExt./`** (assembly `FFM.Plugin.*.dll`); duplicates under `gregCore/plugins/` for all-in-one builds. - **Mods:** **`gregMod./`** at workspace root (`FMF.*.csproj` names vary). -- **WorkshopManager:** `gregModmanager/WorkshopUploader.csproj` (separate from the MelonLoader framework solution). +- **GregModManager:** `gregModmanager/WorkshopUploader.csproj` (separate from the MelonLoader framework solution). ## Build status (framework project) -- `gregCore/framework/FrikaMF.csproj` does not compile the WorkshopManager app; that builds from `gregModmanager/WorkshopUploader.csproj`. +- `gregCore/framework/FrikaMF.csproj` does not compile GregModManager; that builds from `gregModmanager/WorkshopUploader.csproj`. - `dotnet build` on the framework solution (when present under `gregCore/`) builds core + optional `gregCore/plugins/*` — **not** split-repo `gregExt.*` / `gregMod.*` folders unless you add them to the solution. ## `FrikaMF.sln` drift (action items) 1. **Mods outside solution**: Standalone mod projects under `gregMod.*` are usually **not** in `FrikaMF.sln`; build them per repo or add them if you want one `dotnet build` for everything. -2. **Templates in `framework/FrikaMF.csproj`**: Template sources under `Templates/` may fail `dotnet build framework/FrikaMF.csproj` with `CS0122` if `Core` visibility does not match template expectations — treat templates as **samples** until the project graph is cleaned up. +2. **Templates vs framework visibility**: Template projects under `gregCore/Templates/` may fail `dotnet build` with `CS0122` if internal API visibility does not match template expectations — treat templates as **samples** until the project graph is aligned. ## Documentation (Docusaurus) @@ -71,9 +71,9 @@ Documentation is maintained in this repository under `docs/`; historical GitHub ## Hook / event sources of truth (code) -- String constants: [`gregCore/framework/FrikaMF/HookNames.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/HookNames.cs) (`FFM.*` hook IDs today). -- Numeric IDs: [`gregCore/framework/FrikaMF/EventIds.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/EventIds.cs). -- Generated wiki mirror: run [`tools/Generate-FmfHookCatalog.ps1`](https://github.com/mleem97/gregFramework/blob/main/tools/Generate-FmfHookCatalog.ps1) → [`fmf-hooks-catalog`](../reference/fmf-hooks-catalog.md). +- **Runtime strings + id map:** [`gregCore/framework/FrikaMF/HookNames.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/HookNames.cs) and [`EventIds.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/EventIds.cs) — see [FMF hooks catalog](../reference/fmf-hooks-catalog.md). +- **Canonical `greg.*` registry (JSON):** `gregCore/gregFramework/greg_hooks.json` — regenerate with [`scripts/Generate-GregHooksFromIl2CppDump.ps1`](https://github.com/mleem97/gregFramework/blob/main/gregCore/scripts/Generate-GregHooksFromIl2CppDump.ps1); overview [Greg hooks & event runtime](../framework/greg-hooks-and-events.md). +- **Wiki catalog generator:** [`gregCore/tools/Generate-FmfHookCatalog.ps1`](https://github.com/mleem97/gregFramework/blob/main/gregCore/tools/Generate-FmfHookCatalog.ps1) → updates [`fmf-hooks-catalog`](../reference/fmf-hooks-catalog.md) when run from a workspace that includes **gregWiki** next to **gregCore**. ## Debugging (MelonLoader, IL2CPP, Unity) diff --git a/docs/developers.md b/docs/developers.md index 8f49da8..e22e441 100644 --- a/docs/developers.md +++ b/docs/developers.md @@ -10,7 +10,7 @@ description: Technical documentation for mod authors, plugin authors, and repo c Use this hub if you **build mods or plugins**, work on **framework** code, or contribute to **repositories and docs**. -**Players** should start with **[Play & mods](/wiki/guides/players/overview)** (sidebar above) — install, Workshop, troubleshooting. +**Players** should use the **short list at the top of the sidebar** (starting with [End users](/wiki/guides/players/overview)) — install, Workshop, troubleshooting. **Architecture:** read **[System architecture & documentation principles](/wiki/meta/system-architecture-principles)** first — canonical **ModManager → Framework → Plugins → Mods** model, priorities (stability, maintainability, DX), and wiki writing rules. @@ -23,6 +23,7 @@ Use this hub if you **build mods or plugins**, work on **framework** code, or co ## Framework - [Architecture](/wiki/framework/architecture) +- [Greg hooks & event runtime](/wiki/framework/greg-hooks-and-events) - [FMF hooks](/wiki/framework/fmf-hooks) - [Hexmod](/wiki/framework/hexmod) @@ -57,7 +58,7 @@ Use this hub if you **build mods or plugins**, work on **framework** code, or co - [FMF hook naming](/wiki/reference/fmf-hook-naming) - [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog) - [MCP server](/wiki/reference/mcp-server) -- [Release channels](/wiki/reference/release-channels) — also linked under **Play & mods** +- [Release channels](/wiki/reference/release-channels) — same page is linked next to the other player-facing entries - [Reference data files](/wiki/reference/reference-data-files) - [Modding language requirement](/wiki/reference/modding-language-requirement) diff --git a/docs/getting-started.md b/docs/getting-started.md index 83ba002..8aeedf3 100644 --- a/docs/getting-started.md +++ b/docs/getting-started.md @@ -6,10 +6,10 @@ description: "Split-repo workspace: gregFramework layout, building the core, and The workspace is **multi-repo** with a local `gregFramework/` folder containing standalone repositories. **Logical stack:** **ModManager → framework / SDK → plugins → mods** — see [System architecture & documentation principles](/wiki/meta/system-architecture-principles). -- `gregCore/` — core SDK (`gregCore/framework/FrikaMF.csproj`), MCP server under `gregCore/mcp-server/` +- `gregCore/` — core SDK: build **`gregCore/FrikaMF.sln`** (main project **`gregCore/framework/FrikaMF.csproj`**); MCP server under `gregCore/mcp-server/` - `gregMod./` — gameplay mods (`FMF.*`), **flat** next to `gregCore/` (legacy umbrella `gregMods/` is deprecated) - `gregExt./` — framework plugins (`FFM.Plugin.*`), same flat layout (legacy `gregExtensions/` deprecated) -- `gregModmanager/` — **Gregtools Modmanager** (WorkshopManager; `WorkshopUploader.csproj`) +- `gregModmanager/` — **GregModManager** / **Gregtools Modmanager** (`WorkshopUploader.csproj`) - `gregDataCenterExporter/` — exporter, templates, hook JSON mirrors - `gregWiki/` — this documentation site @@ -25,11 +25,12 @@ dotnet build gregCore/FrikaMF.sln -c Release Or open `gregCore/FrikaMF.sln` in your IDE. -## Hook naming +## Hooks and registries -- **Target convention:** `FMF..` (see [`CONTRIBUTING.md`](https://github.com/mleem97/gregFramework/blob/main/CONTRIBUTING.md)). -- **Registry (example path in workspace):** [`gregDataCenterExporter/FrikaModFramework/fmf_hooks.json`](https://github.com/mleem97/gregFramework/blob/main/gregDataCenterExporter/FrikaModFramework/fmf_hooks.json) (exact copy may exist in other repos). -- **Legacy runtime strings** may still use `FFM.*` in [`HookNames.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/HookNames.cs) until migrated. +- **Docs / policy:** target public identifiers **`FMF..`** — [FMF hook naming](/wiki/reference/fmf-hook-naming) and [`CONTRIBUTING.md`](https://github.com/mleem97/gregFramework/blob/main/CONTRIBUTING.md). +- **Runtime string table + numeric `EventIds`:** [`gregCore/framework/FrikaMF/HookNames.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/HookNames.cs) and [`EventIds.cs`](https://github.com/mleem97/gregFramework/blob/main/gregCore/framework/FrikaMF/EventIds.cs) — today these resolve the Rust/game pipeline to **`FFM.*`** literals; see [FMF hooks catalog](/wiki/reference/fmf-hooks-catalog). +- **Canonical `greg.*` registry (JSON v2):** `gregCore/gregFramework/greg_hooks.json` — Il2Cpp-driven list for codegen and MCP; regenerate with **`gregCore/scripts/Generate-GregHooksFromIl2CppDump.ps1`**. Overview: [Greg hooks & event runtime](/wiki/framework/greg-hooks-and-events). +- **Optional legacy declarative file:** `fmf_hooks.json` (e.g. under `gregDataCenterExporter/FrikaModFramework/`) for older tooling — see [MCP server](/wiki/reference/mcp-server). ## Start a mod diff --git a/docs/getting-started/documentation-layout.md b/docs/getting-started/documentation-layout.md index a8b64ec..a0cfe25 100644 --- a/docs/getting-started/documentation-layout.md +++ b/docs/getting-started/documentation-layout.md @@ -19,10 +19,10 @@ This folder is the **single source of truth** for the public Docusaurus site. Th | **Framework** | [`framework/`](../framework/architecture.md) | Architecture, hooks, Hexmod. | | **Plugins** | [`plugins/`](../plugins/index.md) | `FFM.Plugin.*` assemblies; repos `gregExt.*` on disk. | | **Mods** | [`mods/`](../mods/index.md) | Gameplay mods (`FMF.*`); repos `gregMod.*` on disk. | -| **Tools** | [`tools/`](../tools/workshop-uploader.md) | Workshop uploader and related. | +| **Tools** | [`tools/`](../tools/workshop-uploader.md) | GregModManager (Gregtools Modmanager / `WorkshopUploader` project). | | **Guides** | [`guides/`](../guides/players/overview.md) | Role-based paths (players, mod developers, contributors, sponsors). | | **Releases** | [`releases/`](../releases/index.mdx) | Per-artifact release notes. | -| **Reference** | [`reference/`](../reference/wiki-mapping.md) | Naming, catalogs, [`greg_hooks` registry](../reference/greg-hooks-registry.md), MCP, release channels. | +| **Reference** | [`reference/`](../reference/wiki-mapping.md) | Naming, catalogs, MCP, release channels. | | **Contributors** | [`contributors/`](../contributors/repo-inventory.md) | Repo inventory, Docusaurus workflow, design system. | | **Roadmap** | [`roadmap/`](../roadmap/unified-roadmap.md) | Planning docs. | | **Topics hub** | [`topics/`](../topics/index.md) | Cross-cutting overviews (assets, multiplayer, security, …). | diff --git a/docs/guides/contributors/contributor-workshop.md b/docs/guides/contributors/contributor-workshop.md index e817a1b..faf7bd1 100644 --- a/docs/guides/contributors/contributor-workshop.md +++ b/docs/guides/contributors/contributor-workshop.md @@ -1,22 +1,22 @@ --- id: contributor-workshop -title: Contributor Guide — WorkshopManager +title: Contributor Guide — GregModManager sidebar_label: Contributor Guide -description: Development setup, building, publishing workflow, and release process for the WorkshopManager. +description: Development setup, building, publishing workflow, and release process for GregModManager. sidebar_position: 20 tags: - audience:contributor - workshop --- -# Contributor Guide — WorkshopManager +# Contributor Guide — GregModManager -This guide covers the development workflow for the WorkshopManager and how to publish mods to the Steam Workshop. +This guide covers the development workflow for **GregModManager** and how to publish mods to the Steam Workshop. ## Prerequisites - **Visual Studio 2022** with **.NET Multi-platform App UI** and **Windows App SDK** workloads. -- **.NET 9 SDK** (for the WorkshopManager MAUI app). +- **.NET 9 SDK** (for the GregModManager MAUI app). - **.NET 6 SDK** (for framework, plugins, and mods targeting MelonLoader). - **Steam** with Data Center installed (App ID 4170200). @@ -26,10 +26,10 @@ Paths are relative to the **`gregFramework/`** workspace root (split repos clone | Path | Purpose | |------|---------| -| `gregCore/framework/FrikaMF.csproj` | Core MelonLoader framework DLL | +| `gregCore/framework/FrikaMF.csproj` (via `gregCore/FrikaMF.sln`) | Core MelonLoader framework DLL | | `gregExt.*/` | FFM framework plugins (`FFM.Plugin.*` assemblies — one repo per plugin) | | `gregMod.*/` | Standalone gameplay mods (`FMF.*` assemblies) | -| `gregModmanager/WorkshopUploader.csproj` | WorkshopManager MAUI app | +| `gregModmanager/WorkshopUploader.csproj` | GregModManager MAUI app | | `gregFramework/scripts/Deploy-Release-ToWorkshop.ps1` | Package all builds into Workshop folders (when present in your clone) | | `gregFramework/scripts/Deploy-Release-ToDataCenter.ps1` | Deploy to game for local testing | @@ -50,7 +50,7 @@ dotnet build gregMod.HexLabelMod/FMF.HexLabelMod.csproj -c Release dotnet build gregMod.LangCompatBridge/FMF.JoniMLCompatMod.csproj -c Release ``` -### Build WorkshopManager only +### Build GregModManager only ```bash dotnet build gregModmanager/WorkshopUploader.csproj -c Release @@ -96,7 +96,7 @@ This script: ### GUI (recommended) -1. Run the WorkshopManager app. +1. Run the GregModManager app. 2. Open a project from the **Projects** tab. 3. Edit title, description, tags, visibility, and preview image. 4. Write **change notes** describing what changed. @@ -135,4 +135,4 @@ The `SteamWorkshopService` in `gregModmanager/Services/SteamWorkshopService.cs` 1. Create the mod as a split repo folder `gregMod./` under the gregFramework workspace (or clone an existing `gregMod.*` repo). 2. Add it to the `$mods` array in `Deploy-Release-ToWorkshop.ps1`. 3. Run the deploy script. -4. Open the new workshop project in the WorkshopManager and publish. +4. Open the new workshop project in the GregModManager and publish. diff --git a/docs/guides/contributors/release.md b/docs/guides/contributors/release.md index 7635204..cc1784d 100644 --- a/docs/guides/contributors/release.md +++ b/docs/guides/contributors/release.md @@ -39,7 +39,7 @@ The following components are built and packaged for Steam Workshop distribution: | FMF.HexLabelMod | `FMF.HexLabelMod.dll` | `content/Mods/` | modded, melonloader, mod | | FMF.JoniMLCompatMod | `FMF.JoniMLCompatMod.dll` | `content/Mods/` | modded, melonloader, mod | -### Gregtools Modmanager (WorkshopManager) +### Gregtools Modmanager (GregModManager) | Version | Component | Target | Description | |---------|-----------|--------|-------------| @@ -51,7 +51,7 @@ The following components are built and packaged for Steam Workshop distribution: 1. Install **MelonLoader** (IL2CPP) for Data Center. 2. Start the game once, then close it. -3. Subscribe to mods via the **WorkshopManager** Mod Store or the [Steam Workshop](https://steamcommunity.com/app/4170200/workshop/). +3. Subscribe to mods via the **GregModManager** Mod Store or the [Steam Workshop](https://steamcommunity.com/app/4170200/workshop/). 4. Start the game. ### Manual installation diff --git a/docs/guides/players/enduser-workshop.md b/docs/guides/players/enduser-workshop.md index eb98e9e..bd8c8b7 100644 --- a/docs/guides/players/enduser-workshop.md +++ b/docs/guides/players/enduser-workshop.md @@ -1,27 +1,27 @@ --- id: enduser-workshop -title: End-User Guide — WorkshopManager +title: End-User Guide — GregModManager sidebar_label: End-User Guide -description: How to browse, install, and manage Data Center mods using the WorkshopManager. +description: How to browse, install, and manage Data Center mods using GregModManager (Gregtools Modmanager). sidebar_position: 10 tags: - audience:enduser - workshop --- -# End-User Guide — WorkshopManager +# End-User Guide — GregModManager -This guide is for players who want to **install and manage mods** for Data Center using the WorkshopManager desktop app. +This guide is for players who want to **install and manage mods** for Data Center using **GregModManager** — the Gregtools desktop app (executable on disk is still `WorkshopUploader.exe`; sources live under **`gregModmanager/`**). ## What you need - **Data Center** installed via Steam. - **Steam** running and logged in. -- **WorkshopManager** (`WorkshopUploader.exe`) — either built from source or provided as a release. +- **GregModManager** (`WorkshopUploader.exe` in release builds) — either built from source or installed from a release. ## Installation -You can run WorkshopManager from **any folder you prefer** (for example `Program Files`, Desktop, Downloads, or a folder next to the game). **Source code** for the app lives in the repo folder **`gregModmanager/`** (release ZIPs ship `WorkshopUploader.exe` / **Gregtools Modmanager**). +You can run GregModManager from **any folder you prefer** (for example `Program Files`, Desktop, Downloads, or a folder next to the game). **Source code** for the app lives in the repo folder **`gregModmanager/`** (release ZIPs ship `WorkshopUploader.exe` / **Gregtools Modmanager**). ### Option A — Installer setup (recommended) @@ -31,7 +31,7 @@ You can run WorkshopManager from **any folder you prefer** (for example `Program ### Option B — Portable / ZIP build -1. Download or build the WorkshopManager files. +1. Download or build the GregModManager files. 2. Extract/copy the folder to any location you want. 3. Launch `WorkshopUploader.exe` directly from that folder. diff --git a/docs/intro.md b/docs/intro.md index c89d490..830f9c1 100644 --- a/docs/intro.md +++ b/docs/intro.md @@ -12,9 +12,9 @@ description: Help for Data Center players using mods — install, Workshop, trou ## Players — start here 1. **[End users](/wiki/guides/players/overview)** — install, update, troubleshooting -2. **[WorkshopManager guide](/wiki/guides/players/enduser-workshop)** — browse and install mods +2. **[GregModManager (players)](/wiki/guides/players/enduser-workshop)** — browse and install mods 3. **[Release channels](/wiki/reference/release-channels)** — Steam Workshop vs GitHub -4. **[WorkshopManager (tool)](/wiki/tools/workshop-uploader)** — desktop app for Workshop content +4. **[GregModManager (full tool reference)](/wiki/tools/workshop-uploader)** — MAUI app: Mod Store, uploads, metadata [**Mod catalog**](/mods) lists modules with links to docs and downloads. @@ -26,4 +26,4 @@ Everything for **building mods**, **FFM plugins**, hooks, CI, and **contributing Technical docs follow one stack model: **ModManager (MAUI) → framework / SDK → plugins → mods** — explained in **[System architecture & documentation principles](/wiki/meta/system-architecture-principles)**. -Do not use the sidebar’s technical sections unless you are developing — the default view stays short on purpose. +Do not open **Developers & contributors** unless you are building or maintaining code — the first entries in the sidebar stay short on purpose. diff --git a/docs/tools/workshop-uploader.md b/docs/tools/workshop-uploader.md index 4b5eef1..1e05953 100644 --- a/docs/tools/workshop-uploader.md +++ b/docs/tools/workshop-uploader.md @@ -1,12 +1,12 @@ --- -title: WorkshopManager -sidebar_label: WorkshopManager -description: Windows desktop app for managing Steam Workshop content, browsing mods, and publishing for Data Center (FrikaMF). +title: GregModManager +sidebar_label: GregModManager +description: Windows desktop app (Gregtools Modmanager) for Steam Workshop content, browsing mods, and publishing for Data Center. --- -# WorkshopManager +# GregModManager -**WorkshopManager** is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. +**GregModManager** (Gregtools Modmanager; project `WorkshopUploader.csproj`, executable **`WorkshopUploader.exe`**) is a **.NET MAUI** desktop app for **Windows** that serves as a full-featured Steam Workshop client for *Data Center*. It combines content authoring (publish/update), a **Mod Store** for browsing and installing community mods, and a **Mod Manager** for dependency health checks. ## Features diff --git a/docs/workspace/index.mdx b/docs/workspace/index.mdx index a50e520..13e61d5 100644 --- a/docs/workspace/index.mdx +++ b/docs/workspace/index.mdx @@ -10,10 +10,10 @@ The **gregFramework** folder groups several repositories (split layout). Use thi | Area | Folder | Role | |------|--------|------| -| **Framework core** | `gregCore/` | MelonLoader host (`gregCore/framework/FrikaMF.csproj`), templates, **`gregCore/mcp-server/`**, optional `gregCore/plugins/` mirrors | +| **Framework core** | `gregCore/` | MelonLoader host: **`gregCore/FrikaMF.sln`** / **`gregCore/framework/FrikaMF.csproj`**, templates, **`gregCore/mcp-server/`**, optional `gregCore/plugins/` mirrors | | **Gameplay mods** | `gregMod./` | Standalone mods (`FMF.*`) — **directly under `gregFramework/`** (the `gregMods/` umbrella is deprecated) | | **Framework plugins** | `gregExt./` | FFM plugins (`FFM.Plugin.*`) — **directly under `gregFramework/`** (the `gregExtensions/` umbrella is deprecated) | -| **ModManager (MAUI)** | `gregModmanager/` | **Gregtools Modmanager** — UI for managing mods/plugins; `WorkshopUploader.csproj`, **`WorkshopUploader.exe`**. See [Architecture principles](/wiki/meta/system-architecture-principles). | +| **GregModManager (MAUI)** | `gregModmanager/` | **Gregtools Modmanager** — UI for managing mods/plugins; `WorkshopUploader.csproj`, **`WorkshopUploader.exe`**. See [Architecture principles](/wiki/meta/system-architecture-principles). | | **Data Center exporter / assets** | `gregDataCenterExporter/` | Templates, exporter tooling, `FrikaModFramework/fmf_hooks.json` (among copies) | | **Documentation** | `gregWiki/` | This Docusaurus site (`docs/`) | | **Mod store / web (if cloned)** | `gregStore/` | Private Next.js modstore stack (`web/`, …) — optional sibling repo | diff --git a/sidebars.js b/sidebars.js index 4f310dd..c3a0071 100644 --- a/sidebars.js +++ b/sidebars.js @@ -2,16 +2,13 @@ const sidebars = { docs: [ 'intro', - { - type: 'category', - label: 'Play & mods', - collapsed: false, - items: [ - 'guides/players/overview', - 'guides/players/enduser-workshop', - 'reference/release-channels', - ], - }, + 'guides/players/overview', + 'guides/players/enduser-workshop', + 'guides/players/audiences-overview', + 'guides/players/newbies', + 'guides/players/intermediates', + 'guides/players/professionals', + 'reference/release-channels', 'tools/workshop-uploader', { type: 'category', @@ -63,30 +60,19 @@ const sidebars = { { type: 'category', label: 'Tools & operations', - items: [ - 'meta/Steam-Workshop-and-Tooling', - 'meta/devserver-betas', - 'meta/IDEA_BACKLOG', - ], + items: ['meta/Steam-Workshop-and-Tooling', 'meta/devserver-betas', 'meta/IDEA_BACKLOG'], }, { type: 'category', label: 'Guides', items: [ - { - type: 'category', - label: 'Players (extra)', - items: [ - 'guides/players/audiences-overview', - 'guides/players/newbies', - 'guides/players/intermediates', - 'guides/players/professionals', - ], - }, { type: 'category', label: 'Mod developers', - items: ['guides/mod-developers/overview', 'guides/mod-developers/greg-hooks-showcase'], + items: [ + 'guides/mod-developers/overview', + 'guides/mod-developers/greg-hooks-showcase', + ], }, { type: 'category', @@ -146,7 +132,6 @@ const sidebars = { 'reference/wiki-mapping', 'reference/mod-store-vision', 'reference/fmf-hook-naming', - 'reference/greg-hooks-registry', 'reference/fmf-hooks-catalog', 'reference/mcp-server', 'reference/reference-data-files', diff --git a/src/i18n/homepage/en.ts b/src/i18n/homepage/en.ts index 0c1387e..1d0cbcf 100644 --- a/src/i18n/homepage/en.ts +++ b/src/i18n/homepage/en.ts @@ -20,8 +20,8 @@ export const en: HomepageContent = { featureTitles: ['Play with mods', 'Workshop & updates', 'Clear docs', 'Community'], featureDescriptions: [ 'Step-by-step paths for installing and troubleshooting — no repo jargon on day one.', - 'WorkshopManager and release channels explain where builds come from.', - 'Player pages are short; author pages stay under one Developers section.', + 'GregModManager and release channels explain where builds come from.', + 'A few flat player pages up top; author pages stay under Developers.', 'Discord and GitHub for help — framework internals only when you need them.', ], comingSoon: 'Coming soon', diff --git a/src/i18n/homepage/sharedLinks.ts b/src/i18n/homepage/sharedLinks.ts index 1205639..28cc282 100644 --- a/src/i18n/homepage/sharedLinks.ts +++ b/src/i18n/homepage/sharedLinks.ts @@ -9,8 +9,8 @@ export const sharedKnowledgeLinksEn: HomepageDocLink[] = [ link: '/wiki/guides/players/overview', }, { - title: 'WorkshopManager', - description: 'Browse and install Workshop mods.', + title: 'GregModManager', + description: 'Browse, install, and manage Workshop mods (Gregtools desktop app).', link: '/wiki/guides/players/enduser-workshop', }, { @@ -62,7 +62,8 @@ export const homepageShellEn: Pick< workflowSectionTitle: 'Authors & contributors', codeSectionTitle: 'Building on gregFramework', codeSectionLead: - 'C# mods on MelonLoader, FFM plugins, and optional Rust bridges — details for authors are under Developers.', + 'C# mods on MelonLoader, Harmony hooks in gregCore, and optional Rust bridges — author details are under Developers.', + codeSnippetCaption: 'Random sample from gregCore', ctaDiscordTitle: 'Community', ctaDiscordLead: 'Questions about playing or building — ask in Discord.', ctaDiscordButton: 'Join Discord',