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docs: update docusaurus configuration and documentation structure
- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus. - Removed German localization support from the configuration to streamline the user experience. - Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources. - Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users. - Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy. This commit aims to enhance the overall clarity and usability of the documentation.
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@@ -6,7 +6,7 @@ description: FFM.Plugin.* modules that extend the framework runtime — distinct
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime** (layer **3** in **ModManager → Framework → Plugins → Mods** — [architecture principles](/wiki/meta/system-architecture-principles)). **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
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