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docs: update docusaurus configuration and documentation structure
- Revised the tagline in `docusaurus.config.js` for improved clarity on the documentation's focus. - Removed German localization support from the configuration to streamline the user experience. - Updated navigation items in the sidebar to better reflect the current structure, emphasizing player and developer resources. - Enhanced the README and various documentation files to clarify the repository layout and improve accessibility for users. - Adjusted links and descriptions throughout the documentation to ensure consistency and accuracy. This commit aims to enhance the overall clarity and usability of the documentation.
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@@ -12,4 +12,4 @@ Provides export-focused tooling for asset-related workflows.
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## Sources
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- Module path: `gregExt.AssetExporter/`
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- Overview: [`Standalone Mods`](/wiki/legacy/wiki-import/StandaloneMods)
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- See also: [Mods overview](/wiki/mods/)
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@@ -12,4 +12,4 @@ Contains **multiplayer / networking** runtime (bridge, sync). **Not** the same a
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## Sources
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- Module path: `gregExt.Multiplayer/`
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- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/legacy/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)
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- Roadmap: [Unified roadmap](/wiki/roadmap/unified-roadmap) · [Multiplayer topic](/wiki/topics/multiplayer-and-networking/overview)
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@@ -12,4 +12,4 @@ Hosts standalone player-model specific behavior and integration.
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## Sources
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- Module path: `gregExt.PlayerModels/`
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- Debug docs: [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)
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- Debug: [Mod developers (hub)](/wiki/guides/mod-developers/overview)
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@@ -12,4 +12,4 @@ Contains **sysadmin-oriented UI** features (Unity UI modernization, mod settings
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## Sources
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- Module path: `gregExt.Sysadmin/`
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- Framework context: [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases)
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- Framework context: [Framework](/wiki/mods/framework)
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@@ -12,4 +12,4 @@ Focuses on standalone web UI bridge integration flows.
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## Sources
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- Module path: `gregExt.WebUIBridge/`
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- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/legacy/wiki-import/Web-UI-Bridge)
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- Related: [Multiplayer & networking hub](/wiki/topics/multiplayer-and-networking/overview)
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@@ -6,7 +6,7 @@ description: FFM.Plugin.* modules that extend the framework runtime — distinct
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime** (layer **3** in **ModManager → Framework → Plugins → Mods** — [architecture principles](/wiki/meta/system-architecture-principles)). **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
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