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chore(workspace): flat gregFramework layout (gregFramework/{repo}/) and path/doc updates
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@@ -3,7 +3,7 @@ title: FFM.Plugin.AssetExporter
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sidebar_label: FFM.Plugin.AssetExporter
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---
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`StandaloneMods/FFM.Plugin.AssetExporter`
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`gregExt.AssetExporter/` (assembly `FFM.Plugin.AssetExporter.dll`)
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## Purpose
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@@ -11,5 +11,5 @@ Provides export-focused tooling for asset-related workflows.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.AssetExporter`
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- Module path: `gregExt.AssetExporter/`
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- Overview: [`Standalone Mods`](/wiki/legacy/wiki-import/StandaloneMods)
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@@ -3,7 +3,7 @@ title: FFM.Plugin.Multiplayer
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sidebar_label: FFM.Plugin.Multiplayer
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---
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`StandaloneMods/FFM.Plugin.Multiplayer`
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`gregExt.Multiplayer/` (assembly `FFM.Plugin.Multiplayer.dll`)
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## Purpose
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@@ -11,5 +11,5 @@ Contains **multiplayer / networking** runtime (bridge, sync). **Not** the same a
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.Multiplayer`
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- Module path: `gregExt.Multiplayer/`
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- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/legacy/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)
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@@ -3,7 +3,7 @@ title: FFM.Plugin.PlayerModels
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sidebar_label: FFM.Plugin.PlayerModels
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---
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`StandaloneMods/FFM.Plugin.PlayerModels`
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`gregExt.PlayerModels/` (assembly `FFM.Plugin.PlayerModels.dll`)
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## Purpose
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@@ -11,5 +11,5 @@ Hosts standalone player-model specific behavior and integration.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.PlayerModels`
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- Module path: `gregExt.PlayerModels/`
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- Debug docs: [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)
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@@ -3,7 +3,7 @@ title: FFM.Plugin.Sysadmin
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sidebar_label: FFM.Plugin.Sysadmin
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---
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`StandaloneMods/FFM.Plugin.Sysadmin`
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`gregExt.Sysadmin/` (assembly `FFM.Plugin.Sysadmin.dll`)
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## Purpose
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@@ -11,5 +11,5 @@ Contains **sysadmin-oriented UI** features (Unity UI modernization, mod settings
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.Sysadmin`
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- Module path: `gregExt.Sysadmin/`
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- Framework context: [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases)
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@@ -3,7 +3,7 @@ title: FFM.Plugin.WebUIBridge
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sidebar_label: FFM.Plugin.WebUIBridge
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---
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`StandaloneMods/FFM.Plugin.WebUIBridge`
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`gregExt.WebUIBridge/` (assembly `FFM.Plugin.WebUIBridge.dll`)
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## Purpose
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@@ -11,5 +11,5 @@ Focuses on standalone web UI bridge integration flows.
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## Sources
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- Module path: `StandaloneMods/FFM.Plugin.WebUIBridge`
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- Module path: `gregExt.WebUIBridge/`
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- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/legacy/wiki-import/Web-UI-Bridge)
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@@ -6,7 +6,7 @@ description: FFM.Plugin.* modules that extend the framework runtime — distinct
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# Framework plugins (`FFM.Plugin.*`)
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. They are deployed under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the game’s FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
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Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.
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