chore(workspace): flat gregFramework layout (gregFramework/{repo}/) and path/doc updates

Made-with: Cursor
This commit is contained in:
Marvin
2026-04-10 01:52:35 +02:00
parent 0bad959708
commit 28a75eeb1c
23 changed files with 233 additions and 166 deletions

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@@ -3,7 +3,7 @@ title: FFM.Plugin.AssetExporter
sidebar_label: FFM.Plugin.AssetExporter
---
`StandaloneMods/FFM.Plugin.AssetExporter`
`gregExt.AssetExporter/` (assembly `FFM.Plugin.AssetExporter.dll`)
## Purpose
@@ -11,5 +11,5 @@ Provides export-focused tooling for asset-related workflows.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.AssetExporter`
- Module path: `gregExt.AssetExporter/`
- Overview: [`Standalone Mods`](/wiki/legacy/wiki-import/StandaloneMods)

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@@ -3,7 +3,7 @@ title: FFM.Plugin.Multiplayer
sidebar_label: FFM.Plugin.Multiplayer
---
`StandaloneMods/FFM.Plugin.Multiplayer`
`gregExt.Multiplayer/` (assembly `FFM.Plugin.Multiplayer.dll`)
## Purpose
@@ -11,5 +11,5 @@ Contains **multiplayer / networking** runtime (bridge, sync). **Not** the same a
## Sources
- Module path: `StandaloneMods/FFM.Plugin.Multiplayer`
- Module path: `gregExt.Multiplayer/`
- Roadmap context: [`Steamworks P2P Multiplayer Roadmap`](/wiki/legacy/wiki-import/Steamworks-P2P-Multiplayer-Roadmap)

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@@ -3,7 +3,7 @@ title: FFM.Plugin.PlayerModels
sidebar_label: FFM.Plugin.PlayerModels
---
`StandaloneMods/FFM.Plugin.PlayerModels`
`gregExt.PlayerModels/` (assembly `FFM.Plugin.PlayerModels.dll`)
## Purpose
@@ -11,5 +11,5 @@ Hosts standalone player-model specific behavior and integration.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.PlayerModels`
- Module path: `gregExt.PlayerModels/`
- Debug docs: [`Mod Developer Debug`](/wiki/legacy/wiki-import/Mod-Developer-Debug)

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@@ -3,7 +3,7 @@ title: FFM.Plugin.Sysadmin
sidebar_label: FFM.Plugin.Sysadmin
---
`StandaloneMods/FFM.Plugin.Sysadmin`
`gregExt.Sysadmin/` (assembly `FFM.Plugin.Sysadmin.dll`)
## Purpose
@@ -11,5 +11,5 @@ Contains **sysadmin-oriented UI** features (Unity UI modernization, mod settings
## Sources
- Module path: `StandaloneMods/FFM.Plugin.Sysadmin`
- Module path: `gregExt.Sysadmin/`
- Framework context: [`Framework Features & Use Cases`](/wiki/legacy/wiki-import/Framework-Features-Use-Cases)

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@@ -3,7 +3,7 @@ title: FFM.Plugin.WebUIBridge
sidebar_label: FFM.Plugin.WebUIBridge
---
`StandaloneMods/FFM.Plugin.WebUIBridge`
`gregExt.WebUIBridge/` (assembly `FFM.Plugin.WebUIBridge.dll`)
## Purpose
@@ -11,5 +11,5 @@ Focuses on standalone web UI bridge integration flows.
## Sources
- Module path: `StandaloneMods/FFM.Plugin.WebUIBridge`
- Module path: `gregExt.WebUIBridge/`
- Reference: [`Web UI Bridge (DC2WEB)`](/wiki/legacy/wiki-import/Web-UI-Bridge)

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@@ -6,7 +6,7 @@ description: FFM.Plugin.* modules that extend the framework runtime — distinct
# Framework plugins (`FFM.Plugin.*`)
These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. They are deployed under the games FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
These **plugins** ship as `FFM.Plugin.*` assemblies and extend the **framework runtime**. **Source of truth** on disk: one split-repo folder per plugin under the workspace root, named **`gregExt.<Name>/`** (for example `gregExt.AssetExporter/`). Mirrored copies may also exist under `gregCore/plugins/` for solution builds. Deploy built DLLs under the games FMF plugin path (see [Game folder layout](/wiki/topics/meta/game-folder-layout)).
Gameplay mods (`FMF.*`) are documented under **[Mods](../mods/index.md)** — not here.