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chore(workspace): flat gregFramework layout (gregFramework/{repo}/) and path/doc updates
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@@ -22,36 +22,38 @@ This guide covers the development workflow for the WorkshopManager and how to pu
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## Repository structure
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Paths are relative to the **`gregFramework/`** workspace root (split repos cloned side by side).
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| Path | Purpose |
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|------|---------|
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| `framework/FrikaMF.csproj` | Core MelonLoader framework DLL |
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| `plugins/FFM.Plugin.*/` | FMF extension plugins (5 projects) |
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| `mods/FMF.*/` | Standalone mods (4 projects) |
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| `WorkshopUploader/` | WorkshopManager MAUI app |
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| `scripts/Deploy-Release-ToWorkshop.ps1` | Package all builds into Workshop folders |
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| `scripts/Deploy-Release-ToDataCenter.ps1` | Deploy to game for local testing |
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| `gregCore/framework/FrikaMF.csproj` | Core MelonLoader framework DLL |
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| `gregExt.*/` | FFM framework plugins (`FFM.Plugin.*` assemblies — one repo per plugin) |
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| `gregMod.*/` | Standalone gameplay mods (`FMF.*` assemblies) |
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| `gregModmanager/WorkshopUploader.csproj` | WorkshopManager MAUI app |
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| `gregFramework/scripts/Deploy-Release-ToWorkshop.ps1` | Package all builds into Workshop folders (when present in your clone) |
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| `gregFramework/scripts/Deploy-Release-ToDataCenter.ps1` | Deploy to game for local testing |
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## Building
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### Build everything (solution)
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```bash
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dotnet build FrikaMF.sln -c Release
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dotnet build gregCore/FrikaMF.sln -c Release
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```
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### Build standalone mods (not in solution)
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### Build standalone mods (per split repo)
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```bash
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dotnet build mods/FMF.ConsoleInputGuard/FMF.ConsoleInputGuard.csproj -c Release
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dotnet build mods/FMF.Mod.GregifyEmployees/FMF.GregifyEmployees.csproj -c Release
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dotnet build mods/FMF.Mod.HexLabelMod/FMF.HexLabelMod.csproj -c Release
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dotnet build mods/FMF.Plugin.LangCompatBridge/FMF.JoniMLCompatMod.csproj -c Release
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dotnet build gregMod.ConsoleInputGuard/FMF.ConsoleInputGuard.csproj -c Release
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dotnet build gregMod.GregifyEmployees/FMF.GregifyEmployees.csproj -c Release
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dotnet build gregMod.HexLabelMod/FMF.HexLabelMod.csproj -c Release
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dotnet build gregMod.LangCompatBridge/FMF.JoniMLCompatMod.csproj -c Release
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```
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### Build WorkshopManager only
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```bash
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dotnet build WorkshopUploader/WorkshopUploader.csproj -c Release
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dotnet build gregModmanager/WorkshopUploader.csproj -c Release
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```
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## Workshop project structure
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@@ -130,7 +132,7 @@ The `SteamWorkshopService` in `WorkshopUploader/Services/SteamWorkshopService.cs
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## Adding a new mod to the release
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1. Create the mod project under `mods/`.
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1. Create the mod as a split repo folder `gregMod.<Name>/` under the gregFramework workspace (or clone an existing `gregMod.*` repo).
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2. Add it to the `$mods` array in `Deploy-Release-ToWorkshop.ps1`.
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3. Run the deploy script.
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4. Open the new workshop project in the WorkshopManager and publish.
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